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Chris Carter


Favorite Games:
  • Skies of Arcadia
  • Demon's Souls
  • Devil May Cry 3

872 games reviewed
75.8 average score
75 median score
53.8% of games recommended
Oct 3, 2019

Bungie continues to surprise me in just about every respect: good and bad. Forsaken had a fantastic campaign that Shadowkeep doesn't quite match, but all of the enhancements for Year 3 of Destiny 2 help balance it all out. Despite my misgivings and the weaknesses of Shadowkeep's story, I'm still having fun with this roller coaster of a franchise: and that counts for a hell of a lot.

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By virtue of the second main iteration trumpeting both styles of play (Gunvolt, Copen), I prefer it, but Luminous Avenger distills so much of what made the series pop in the first place that it's also worth investing in. My advice? Try Gunvolt 2 first to see if you like Copen, then go from there.

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Sep 26, 2019

Magic: The Gathering Arena is an absolutely brilliant recreation of Magic only held back by Wizards of the Coast's monetization strategy and some unfinished business. With more of an open mind toward new modes of play (plus ways to keep your old cards relevant) and a better client, this could be the definitive way to play the best card game in the world for the foreseeable future.

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I'm the type of person who can't wait though, and this experience is truer to the Star Wars legacy than a lot of recent projects. Maybe one day ILMxLAB can craft something even greater, but for now, this will do.

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5.5 / 10.0 - Contra: Rogue Corps
Sep 23, 2019

It's a shame because sometimes, even when I'm fighting the game, I'm enjoying myself. Contra: Rogue Corps needed more time in the oven, and I'm not sure the whole "segmented ways to play" concept is going to go over well with everyone. But when it's firing on all cylinders, there's some silly shoot 'em up fun going on.

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7.5 / 10.0 - The Surge 2
Sep 23, 2019

While Deck13 still has some work to do, The Surge 2 is a massive step up from its predecessor in just about every respect. For the first time, I'm actually excited to see what the studio is working on next.

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Slight gripes with the new engine and the old source aside, this is still Link's Awakening: one of the best Zelda games to date. Although I don't think I'm going to rotate the DX version out of my yearly Zelda replay sessions, I'll definitely be working the Switch remake in.

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9 / 10.0 - Borderlands 3
Sep 9, 2019

Borderlands 3 takes most of the good bits of Borderlands 2 and either rolls with them or improves upon them. It didn't need to reinvent the wheel either, as Gearbox pretty much had the formula figured out the second time around.

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Aug 30, 2019

Catherine: Fully Body contains many of the blemishes from the original but doubles down on the amount of puzzles, which is a net gain. If you already had your fill though, you may as well catch up on some of the new endings and call it a day.

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Aug 28, 2019

Supermassive Games is quickly proving that they have a knack for high budget adventure projects that many studios simply do not. I have no idea when the next "Dark Pictures universe" entry is coming, but I'll be waiting for it.

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6 / 10.0 - Minoria
Aug 27, 2019

Minoria is an uneven game that will serve as a rainy day Metroidvania if you can't get your fill. In any case it just shows the world how talented Bombservice really is, and how I'll be following them until the end of time.

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9 / 10.0 - Astral Chain
Aug 26, 2019

Whatever criticism you can throw at Astral Chain, you can't say it isn't unique. In the first few hours, I was all over the place when it came to an assessment, as it can take some time to really turn it up. But when it does it just clicks, and I don't want to stop playing it.

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Aug 26, 2019

Remnant: From the Ashes takes too long to get going, but when it does, it lets it rip. The randomization element is too half-baked to really propel this project above the rest of its ilk, but Gunfire Games has some really good ideas that I hope to see employed more often in the future.

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6.5 / 10.0 - Oninaki
Aug 21, 2019

I'm emotionally torn on Oninaki because there's so much to like here: it has a lot of great ideas, it just doesn't execute them all as well as it should. Maybe Tokyo RPG Factory should look at changing their formula and scaling down to tighter 10 hour adventures. By cutting down the scale they can focus on what they do best.

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9 / 10.0 - Telling Lies
Aug 21, 2019

I can't stress enough how much Telling Lies might not be for you. Most of it is literally spent watching people talk to a screen, to the point where the puzzle angle, no matter how impressive it might be, might wear down its welcome in minutes. For everyone else, especially avid followers of character-driven art forms, these are performances you can really sink your teeth into while you try to make sense of it all.

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7.5 / 10.0 - Metal Wolf Chaos XD
Aug 6, 2019

Metal Wolf Chaos fulfills this criteria because of its unique premise that wouldn't be out of place in the late '80s, combined with From Software's penchant for mechicular (I just made this up) combat. If you hate old games and crave the newest visual advancements, avoid it. For everyone else: there is something here you can sink your teeth into that's more than just a novelty relic.

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Jul 25, 2019

I cannot stress enough how much Fire Emblem: Three Houses exemplifies the "RPG" part of the acronym "SRPG." While strategy is indubitably a large part of Fire Emblem's DNA, the vast majority of my enjoyment was found having lunch with classmates and getting to know them better, or doing errands while running around the lovely academy grounds. This is a world you can absolutely lose yourself to for months on end, but if you find menus tedious, you might be reticent to the modern relationship-heavy Fire Emblem formula that's cemented in Three Houses.

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Jul 25, 2019

It has a lot of potential, but Wolfenstein: Cyberpilot ends before it can reach most of it. Still, I hope Bethesda doesn't give up on VR. A few games like Doom VFR have been nice optional companion pieces, and I think they could stand to push that concept further, as the fundamentals are there.

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There's plenty of room for improvement, but I had fun playing through Marvel Ultimate Alliance 3. With the Marvel IP less muddled and the simplicity of this deal between Marvel and Nintendo, I'd love to see another with enhancements in tow.

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Assassin's Creed Odyssey: Fate of Atlantis has been one of the more consistent DLC storylines in the history of the series. All of the folks who have been holding off for a full Game of the Year edition have a lot to look forward to, and those of you who have been waiting to see if the entire saga was worth it can safely pull the trigger.

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