Chris Carter
- Skies of Arcadia
- Demon's Souls
- Devil May Cry 3
My complaints with Mechstermination Force are straightforward because that's really what the game is, a boss rush shoot-fest. If the stars align and you can find someone who really enjoys 2D shooters, give the game a go: even its fleeting joy is worth the entry ticket. Hell, it's worth it if you go alone, so long as your expectations are in check.
Days Gone ups the open world survival ante but doesn't have enough cash to pay for the rest of the rounds of betting, making it one of the weirdest AAA releases in recent memory. If enough people buy it, its stronger moments will likely be immortalized in YouTube videos for years to come. Yet, most people will probably remember it as the open world zombie game that didn't bring much mechanically to the table. With some tweaks to the pacing, it could have reconciled its warm, frank look at humanity and been something special.
The thing is, I would have played SteamWorld Quest for 40 hours, flaws and all. It's brief in more ways than one but charming as hell. I hope Image & Form continues to make games and, to go one step further, never stops creating SteamWorld experiences.
Legacy of the First Blade was a fine questline, but often relied too heavily on nostalgia while making liberal use of the existing world map. Fate of Atlantis by comparison actually feels like a premium creation while forging its own identity: it requires no caveat, it builds on Odyssey. This isn't something I'm cautiously optimistic for, I'm ready to dive into the rest with both feet.
And that's pretty much it. Despite the marketing of a more "serious" tone this is still very much EDF - a bug-shooting Dynasty Warriors-esque hack and slash at heart. Given that it's a standalone game you can also just jump right in (not that you'd need to keep up with EDF lore regardless).
Most of my journey through the wonderful cardboard universe of Yoshi's Crafted World, littered with myriad ridiculous noises from Yoshi, was spent with a smile on my face. It's not the type of project that's going to set the world on fire like Tropical Freeze, but it still has more heart than most studios could ever hope to give in their lifetime.
Sekiro: Shadows Die Twice innovates to the point where people who are tired of the same old song and dance will find new mysteries to master, but still maintains that strong marriage of world building and sense of pride garnered from besting taxing conflicts.
Witnessing an entire squad full of players who are using completely different abilities in what is essentially a cover-based tactical shooter is quite the sight. It still has that semi-grindy feel, but it's engaging in the sense that the grind is never a chore.
With the half-fanservice half-justified First Blade out of the way I'm really looking forward to the upcoming Atlantis storyline. It isn't perfect, but this episodic format isn't something I'd mind seeing return to Assassin's Creed in the future.
I'm going to be playing Devil May Cry 5 weeks from now in the short term and years from now long term. This is the sort of fine-tuned wacky action game the genre deserves.
There just isn't a whole lot to say outside of what's already been said. ChromaGun is a competent puzzler that's only firing on a few cylinders and not much has changed in the several years since its launch. If you haven't pulled the trigger yet and are an avid puzzle fan the VR-ification is the excuse you need, just don't expect a whole lot.
BioWare will need to build quickly on top of its shimmering jet-fueled foundation to hold people's interest, but folks looking for a new neighborhood to move into might want to give Anthem a try -- either now or after fixes and updates.
Like the Dissidia series, Jump Force is something I'm going to be coming back to for random bits of fun throughout the years. The core is good, it's just let down by some odd design choices and an average campaign. This is an older brawler in an HD skin: if you want something more than that, look elsewhere.
I've rated all three main Yo-Kai Watch games the same because they're all on the level. All three (released in the west so far) are somewhat held back by a simplistic combat system but boast an infinite amount of charm. There are very few games that can make me smile the entire way through and that counts for a lot.
Kingdom Hearts III might not be the best final entry possible (and knowing this series, a "Final" mix of the "final game" is easily an option), but I'll dearly miss Sora and his friends. Despite all of the absurd twists and turns, the character missteps and the complete lack of some series-defining cast members, there are very few creations out there that make me smile this often.
My complaints about the Resident Evil 2 remaster are minimal. An argument could be made that Capcom could have done more, but the spirit of the original has been preserved and in many cases, enhanced. I hope every legacy game in the series gets this loving treatment, as I'll probably be playing them for the rest of my life.
Travis Strikes Again has some undeniable lows but the No More Heroes charm and the prospect of co-op lifts it up. Whether it's learning the intricacies of individual types of ramen or watching Travis curse at a talking cat, this is something that could only be born out of the mind of Suda 51 and his team at Grasshopper.
Capcom could have done more with Onimusha: Warlords, but they didn't screw it up (at least on PS4) and that's all they really needed to do. Given that I still play the original from time to time, I'd say I'm more than happy with a nip and a tuck here and there. Now we just need the full trilogy.
Yet, Shadow Heritage is more Assassin's Creed Odyssey and I'm absolutely going to take it as we wade through an AC-less 2019.
As I continued to make my way through Ashen a calm of complacency washed over me. It doesn't have quite the same highs as a lot of its predecessors, but it maintains its tranquil equilibrium throughout. If you have an adventurous spirit and the patience and time to put into it, Ashen will pay dividends.