Chris Carter
- Skies of Arcadia
- Demon's Souls
- Devil May Cry 3
In most circles, Team Sonic Racing probably won't unseat Mario Kart 8 Deluxe (or Transformed's ever-enduring legacy if my house is any indication), and that's fine with me. Plenty of folks will enjoy the Sonic focus and many of the tracks would have been fantastic as Transformed DLC. I just wish it wasn't as limited in scope out of the gate.
Castlevania Anniversary Collection always looked on-point when the full game list was announced, but I'm surprised at how great the extras are and how functional it is. More of this please, Konami.
Despite just offering a taste of what's to come with Vader Immortal, the first episode has me hooked and I want more. More opportunities to witness Mustafar's glory without the need to gain the high ground, more lore dumps, and more Vader being Vader.
I was pleasantly surprised with the shooter chimera that is Rage 2, which ended up being open world mini-Doom 2016. It's not going to make anyone a believer in shooters or the free roam format, but folks already predisposed to those vices will find plenty to sink their teeth into.
Despite clocking in at just a few hours long, A Hat in Time: Nyakuza Metro is an instant recommendation. It's pretty much everything I want out of a Hat DLC, and the exact formula I'd want Gears for Breakfast to keep replicating if said DLC never stopped coming. I hope it never stops.
It's a small price to pay for low-stakes arcade open world antics. Shakedown: Hawaii might play similarly to Retro City Rampage, but it takes place in a markedly different world. It's more than enough to warrant giving both games a shot, and a worthy successor to a now-seven-year-old game.
My complaints with Mechstermination Force are straightforward because that's really what the game is, a boss rush shoot-fest. If the stars align and you can find someone who really enjoys 2D shooters, give the game a go: even its fleeting joy is worth the entry ticket. Hell, it's worth it if you go alone, so long as your expectations are in check.
Days Gone ups the open world survival ante but doesn't have enough cash to pay for the rest of the rounds of betting, making it one of the weirdest AAA releases in recent memory. If enough people buy it, its stronger moments will likely be immortalized in YouTube videos for years to come. Yet, most people will probably remember it as the open world zombie game that didn't bring much mechanically to the table. With some tweaks to the pacing, it could have reconciled its warm, frank look at humanity and been something special.
The thing is, I would have played SteamWorld Quest for 40 hours, flaws and all. It's brief in more ways than one but charming as hell. I hope Image & Form continues to make games and, to go one step further, never stops creating SteamWorld experiences.
Legacy of the First Blade was a fine questline, but often relied too heavily on nostalgia while making liberal use of the existing world map. Fate of Atlantis by comparison actually feels like a premium creation while forging its own identity: it requires no caveat, it builds on Odyssey. This isn't something I'm cautiously optimistic for, I'm ready to dive into the rest with both feet.
And that's pretty much it. Despite the marketing of a more "serious" tone this is still very much EDF - a bug-shooting Dynasty Warriors-esque hack and slash at heart. Given that it's a standalone game you can also just jump right in (not that you'd need to keep up with EDF lore regardless).
Most of my journey through the wonderful cardboard universe of Yoshi's Crafted World, littered with myriad ridiculous noises from Yoshi, was spent with a smile on my face. It's not the type of project that's going to set the world on fire like Tropical Freeze, but it still has more heart than most studios could ever hope to give in their lifetime.
Sekiro: Shadows Die Twice innovates to the point where people who are tired of the same old song and dance will find new mysteries to master, but still maintains that strong marriage of world building and sense of pride garnered from besting taxing conflicts.
Witnessing an entire squad full of players who are using completely different abilities in what is essentially a cover-based tactical shooter is quite the sight. It still has that semi-grindy feel, but it's engaging in the sense that the grind is never a chore.
With the half-fanservice half-justified First Blade out of the way I'm really looking forward to the upcoming Atlantis storyline. It isn't perfect, but this episodic format isn't something I'd mind seeing return to Assassin's Creed in the future.
I'm going to be playing Devil May Cry 5 weeks from now in the short term and years from now long term. This is the sort of fine-tuned wacky action game the genre deserves.
There just isn't a whole lot to say outside of what's already been said. ChromaGun is a competent puzzler that's only firing on a few cylinders and not much has changed in the several years since its launch. If you haven't pulled the trigger yet and are an avid puzzle fan the VR-ification is the excuse you need, just don't expect a whole lot.
BioWare will need to build quickly on top of its shimmering jet-fueled foundation to hold people's interest, but folks looking for a new neighborhood to move into might want to give Anthem a try -- either now or after fixes and updates.
Like the Dissidia series, Jump Force is something I'm going to be coming back to for random bits of fun throughout the years. The core is good, it's just let down by some odd design choices and an average campaign. This is an older brawler in an HD skin: if you want something more than that, look elsewhere.
I've rated all three main Yo-Kai Watch games the same because they're all on the level. All three (released in the west so far) are somewhat held back by a simplistic combat system but boast an infinite amount of charm. There are very few games that can make me smile the entire way through and that counts for a lot.