Chris Carter
- Skies of Arcadia
- Demon's Souls
- Devil May Cry 3
Kingdom Hearts III might not be the best final entry possible (and knowing this series, a "Final" mix of the "final game" is easily an option), but I'll dearly miss Sora and his friends. Despite all of the absurd twists and turns, the character missteps and the complete lack of some series-defining cast members, there are very few creations out there that make me smile this often.
My complaints about the Resident Evil 2 remaster are minimal. An argument could be made that Capcom could have done more, but the spirit of the original has been preserved and in many cases, enhanced. I hope every legacy game in the series gets this loving treatment, as I'll probably be playing them for the rest of my life.
Travis Strikes Again has some undeniable lows but the No More Heroes charm and the prospect of co-op lifts it up. Whether it's learning the intricacies of individual types of ramen or watching Travis curse at a talking cat, this is something that could only be born out of the mind of Suda 51 and his team at Grasshopper.
Capcom could have done more with Onimusha: Warlords, but they didn't screw it up (at least on PS4) and that's all they really needed to do. Given that I still play the original from time to time, I'd say I'm more than happy with a nip and a tuck here and there. Now we just need the full trilogy.
Yet, Shadow Heritage is more Assassin's Creed Odyssey and I'm absolutely going to take it as we wade through an AC-less 2019.
As I continued to make my way through Ashen a calm of complacency washed over me. It doesn't have quite the same highs as a lot of its predecessors, but it maintains its tranquil equilibrium throughout. If you have an adventurous spirit and the patience and time to put into it, Ashen will pay dividends.
Much like its predecessors Silver Lining is over in an hour with a slight extension offered for sidequests, and three more suits. Then bam, there's a proper Stan Lee dedication, credits roll, and the wait begins. Hopefully Spider-Man 2 builds on top of everything we've seen so far, including the DLC trilogy.
Gungrave, like when it debuted over a decade ago, is an acquired taste. It's rigid and not particularly welcoming, two qualities that are exasperated in VR. Despite its problems, I'd welcome another go at Gungrave (or a revival of that Planet Gunsmoke Trigun game), and it looks like we're getting it. But you can skip this outing.
I've used phrases that evoke the monumental achievement that is Super Smash Bros. Ultimate a few times in this review and I can assure you it's not hyperbolic. Despite that a lot of the old content isn't as hard-hitting the second, third, fourth, or even fifth time around, the fact that it's all here, and in a manageable file size, is more than enough. After this (and Geno/Waluigi DLC) Sakurai can rest easy.
Persona 5: Dancing in Starlight knows its audience within its audience. It's one of the more engaging rhythm games I've played to date, even if I wish it was open from the start and had more to do. Like the Phantom Thieves, I have to follow my heart; and it sides with the music.
Most of my complaints are related to the RPG bits which are not the main focus of Darksiders III. It remains an action-fueled project and that's an angle it does well, reigning in some of the out-of-hand ideas from its predecessor. With all of the efforts to resurrect this once dead and buried series I hope there's a chance to wrap it all up with Strife: I want to see this story through until the end, blemishes and all.
Black Cat was a more formidable foil but Turf Wars continues to play to Spider-Man's strengths. Despite the one-note villain atmosphere the team at Insomniac managed to craft a compelling world around the conceit. With two thirds of the season pass in the bag I can honestly say that I'm invested.
I can't believe it took Game Freak over 20 years to give us an RPG-oriented console Pokémon game, but with the ever-changing mobile landscape and the success of the Switch, the opportunity finally presented itself. No, Let's Go is not the mainline entry that EV/IV min-maxers hoped for, but that's still on the way. If you happen to miss this return to Kanto, that's perfectly fine, but I was mostly delighted to go back.
Hitman 2 is a colossal collection of puzzles begging to be solved through multiple playthroughs. It's meticulous in its scoring system, objectives, and unlocks. Even though this would have worked perfectly as a "season two" for the original Hitman, the need for a new package is perfectly understandable given their situation. I don't even need the Sean Bean and company timed challenges or the promising now-in-beta Ghost Mode (an asymmetrical gametype where you try to kill more targets than an opponent that exists in an alternate reality): just keep giving me more maps and I'll keep playing.
"Roughly one week after launch" The Quiet Man is getting an update that will add audio into the mix, and thus, context. Maybe it'll be the most subversive, Molyneux-esque patch in the history of gaming. For now, Square Enix is charging $14.99 for a ticket to ride and I can safely say that you can miss this train.
There's a lot of great songs to play in Taiko no Tatsujin: Drum 'n' Fun, even if its staying power is deflated a bit without friends due to the lack of modes. If you can get over that, Taiko's core "two-note" system is tried and true: the beat is strong with this one.
Red Dead Redemption 2 is the epitome of ambition and like most things Rockstar, will meet the expectations associated with it. With all of the advancements since the last Red Dead and everything they've learned from Grand Theft Auto V under their belt, the series is in a better place, able to provide a more natural and less gamey world to explore.
Black Cat's DNA was already spliced into side activities in Spider-Man so her appearance makes sense, even if the "to be continued" ending is a bummer (I guess that eliminates the idea of further DLCs being standalone). It's not the most explosive beginning, but it does feel like more of a natural extension rather than a tacked-on thing. As does the possible baby mamma drama.
Castlevania: Requiem is a complicated thing. It's both a wonderful package of two incredible moments in Castlevania history and a bog-standard port. Nothing has been significantly upgraded from the already existing PSP dual-pack, so if you already own these in some form or another, stick with those. Just keep in mind that at $10 each (Requiem is $20) it's currently one of the cheapest ways to get them. That ain't bad!
With a stronger connection to the world and a more rewarding progression system, Nine Parchments could have been more than a fleeting arcade fancy. If you can find it on sale (which it has hosted many times since launch) and can wrangle up three other people, it's a decent party game that will fill a single afternoon.