Chris Carter
- Skies of Arcadia
- Demon's Souls
- Devil May Cry 3
In case you haven't noticed there's a boat load of Metroidvanias coming out recently and Alwa's Awakening hangs with them. Its restrictive without going overboard, allowing the highs outweigh the lows. The ability to chisel away at some tough rooms with a Switch on the go helps make it even more digestible.
For all you lapsed players, 4.4 continues the good will Square Enix has garnered since Heavensward. It's still one of the most polished games on the market right now by any metric, and even if you don't stick around forever you'll get something out of it.
Shikhondo - Soul Eater is a dessert shmup. Newcomers won't want to skip ahead to the last course of a meal because there are already so many other dishes to choose from, even at the same restaurant (eShop).
In case you're curious Xenoblade Chronicles 2: Torna - The Golden Country does mostly work as a standalone RPG, like a sort of pointed gateway for the daunting series. You might not pick up on some of the relationship-centric nuances or worldbuilding cues, but as long as you're paying attention you'll be able to piece that together.
All of the gating is unnecessary, but if you're willing to dig into Seal the Deal there's a decent amount there. I wish that there was a Goku-approved hyperbolic chamber for the Hat in Time developers to enter so they could have an eternity to keep coming up with more hubs with no strings attached. One in just under a year isn't enough, but I have a feeling they're going to be cooking up a lot more in the future.
Zone of the Enders: The 2nd Runner - Mars may have flown under the radar in 2003 but it now has the chance to shine again 15 years later. Just know that the budget price reflects the fact that not a whole lot has been added: so if you didn't like it then you won't suddenly be smitten.
Forsaken's initial story salvo is entertaining, but there's still work to be done a year into the sequel. Given that the MSRP of everything so far has added up astronomically ($59.99 for the base game, $24.99 for the Season Pass, $40 for Forsaken, $34.99 for Forsaken's season pass) it might be a hard pill to swallow. If you're ready for a guaranteed momentary thrill ride pony up, otherwise you can continue to wait it out to see if the momentum continues.
Spider-Man isn't just a great superhero game, it's a proof of concept for Insomniac as a company. This project shows that they can basically handle pretty much any universe, because if you can accurately recreate Peter Parker's nimbleness and gentle heart you can do anything: and with multiple teasers at the end, I think they'll get that chance.
Enix, and by proxy Square, have found myriad ways to repackage the journey of Dragon Quest and Dragon Quest XI: Echoes of an Elusive Age proves that they haven't run out of ideas yet. It's one of the easier modern Dragon Quests to get into precisely because it gets back to basics. If you've been pining for an older-school character-focused RPG instead of the player-created party focus of IX and the MMO aspect of X, the wait has ended.
Call of Duty: WWII - Shadow War is the strongest pack to date, but given what we've had so far that isn't a major accomplishment. As Activision continues to forge on with Call of Duty and weighs the needs of myriad fans, more exciting DLC needs to factor into that assessment. I don't envy the task but with $50 Season Passes something has to give.
Not once during my playthrough of Guacamelee 2 did I feel bored or look at the clock, and once I was done, I felt compelled to hunt down everything I'd missed. It's yet another triumph for DrinkBox and they probably have at least one or two more of these in them.
Battle for Azeroth isn't my favorite expansion but it's definitely up there.
Then it's time to repeat the process again, experimenting with a wild newfound power that's unlocked after completion and items I've never used before. I'll probably be doing that for longer than any roguelike in recent memory.
My main concern with WarioWare Gold, exacerbated by the lack of download play and only one real multiplayer gametype at that, is that it doesn't really have legs. Many of the extra modes are homogenized to the point where if you've played a few of them you've played them all, and it only took me a few days to unlock every game and peruse them individually. It's a step down from the Wii U's Game & Wario; a flawed but creative romp that I still play to this day.
As someone who has been playing fighters for nearly three decades, I can get on board with Fighting EX Layer's lack of pageantry. What I can't accept quite as earnestly is its issue with roster playstyle diversity. The foundation is there, it just needs to be built up further.
Chasm was worth the wait regardless of its shortcomings. It's gorgeous, it sounds wondrous, and even though I'm not quite at the point where I can call it a "classic," it honors the genre. I hope the follow-up doesn't take nearly as long.
I can't stress enough how bombastically arcadey Marvel Powers United VR is. If you're looking for an epic sprawling all-star experience this isn't it, but I hope this fun brawl-focused base eventually leads to that and continues to improve over time with the promised upcoming support. This is the kind of game that needs to be tweaked and sent off to every single VR headset imaginable to grow its audience (so that you can find games in six months), but for now it lives in the Oculus ecosystem.
Keep in mind that this mode spans both compilations, so even with the several lackluster choices in the second X Collection you're still getting X Challenge. While it's clear that Capcom tried to think of every possible way to help sell the second pack when the first compilation sells itself, it's a valid addition nonetheless. Just don't get too excited for all the pageantry -- the rumored story is basically nonexistent.
Keep in mind that this mode spans both compilations, so even with the several lackluster choices in the second X Collection you're still getting X Challenge. While it's clear that Capcom tried to think of every possible way to help sell the second pack when the first compilation sells itself, it's a valid addition nonetheless. Just don't get too excited for all the pageantry -- the rumored story is basically nonexistent.
Octopath Traveler is a small triumph in that it mostly delivers on its promise to give us eight stories worth seeing through. None of them push the envelope in any way, and several drag, but that's not a huge issue when you have so many to choose from. Even if you skip one or several tales altogether you're still going to get a handful of RPG goodness.