Okay, that's a lie. The only real incentive I had to continue on after I had seen everything the game had to offer in the first 30 minutes or so was the fact that I foolishly volunteered to review it. Guns Up! is a dull game. It's repetitive, it's tedious, it's digital Ambien. If the thought of a console version of Clash of Clans excites you, you'll probably have a blast with Guns Up! Me, I can't wait to delete this off my PS4.
Project X Zone 2 succeeds by following the simple sequel formula that many developers seem to ignore: use what worked with the first game and try to fix everything that didn't. This is flat out a better game than its predecessor. It's better paced, the action is more eye-catching, and the story is told in such a way that you don't have to be familiar with the properties covered to enjoy it. Plus it has Segata Sanshiro and his amazing Sega Saturn. Let's see those losers in Hoshido and Nohr try and match that.
This one is for fans only; and good on Compile Heart and Idea Factory for that. So to the Nep-heads who have enjoyed the series' take on the console wars and its obsession with pudding and boobs: I can't think of a reason why you shouldn't pick this one up. To everyone else, there's probably a better RPG you should spend your time and money on.
In trailers and screenshots, Sadame certainly looks the part of a long-lost SNES classic. It's not. The yearning desire of my inner child to relive those glorious golden years of gaming is in no way satiated by this repetitive adventure. Instead, the radiance of that era is dimmed just a touch as it reminds of the humdrum games from my youth that are usually invisible in the rose-tinted rearview mirror of the mind. And just as I came to forget about those games, so too shall I soon forget about Sadame.
I had fun with Senran Kagura Estival Versus. The beat-em-up combo system is just as enjoyable today as it was in the first game, and there is something quite rewarding about studying the move sets of the new characters and also throwing them into a sexy diorama to "study" something else about them. I wouldn't say its the best entry in the series with the excessive use of the break mechanic and the story does the game no favors, but the combination of flashy action and fan-service kept me satisfied throughout.
Trillion: God of Destruction isn't a game, it's a job; and not a very good one. This isn't something that should be played at home but instead in a cubical, on a desk surrounded by unsigned TPS reports while Becky from accounting reminds you to sign Bill's birthday card before he goes home for the day. And while the company you work for may be interesting, the work you do is so mind-numbingly banal you can't help but wonder if your skills could be put to better use somewhere else.
Even with the slow grind, I have no reservations saying Stranger of Sword City is a damn fine dungeon crawler. It's challenging, it's beautiful to look at, and it kept me on my toes throughout the adventure as I walked the fine line between playing it smart and playing it dangerously. If this game can make a believer out of me, imagine what die-hard dungeon crawler fans will think of it.
I never want to stop playing Pocket Card Jockey. This game hit me the same way Tetris hit millions around the world back in the 80s. In fact, I want this game to be the next Tetris. I want Pocket Card Jockey on every Nintendo system. I want it on the Wii U. I want it on the NX. I want it on the iPhone, Kindle Fire, Apple TV, Windows and TI-89 graphing calculator. I want it everywhere, just hook it to my veins. I'll admit it: I'm addicted to this game, and if you try to make me go to rehab I'll say neigh, neigh, neigh.