Nic Reuben
An undeniable passion project with incredible world design, addictive gunplay, and a great soundtrack, let down by jank, weak storytelling, and half-baked systems. I could see this getting rave reviews if it had been released in Early Access, though. Give it six months. It's got the makings of a corpse-grinder cult classic.
Mind Scanners is perfectly paced, creative and engaging, striking a skilful balance between satisfying play and storytelling. I finished in a couple of evenings, but they were some of the most consistent and enjoyable evenings I've spent gaming this year.
Total War: Rome Remastered reflects quality and care from every raised gladius and stray denarius. We think you'll love this, says the remaster. If not, no worries, you can change it. It's more difficult that modern Total War games to get into, but it's undoubtedly a great package. So, two thumbs up then. Or to the side, if you want to be a stickler for history.
You won't want to start every game of Three Kingdoms at 200 CE, but it's a perfect place to jump headfirst into a tense, dramatic conflict already in play. Battles are even grander, and new additions make the strategy layer more interesting than ever.
Dakka Squadron's fast, varied, and challenging aerial combat make it a lot of fun, but it's so singularly geared towards a specific audience that it's hard to recommend to anyone who doesn't already know their squigs from their squiggoths. Otherwise, it's the most fun I've had playing a Warhammer 40k action game since Relic's Space Marine.
Encodya has some lovely elements – the soundtrack, a few interesting plays on dystopian fiction and the heart at the core of its story – but uninteresting puzzles, lack of environmental variety, and unremarkable storytelling mean I can't recommend it over its contemporaries.
Nostalgic, lovingly crafted, moving, and surprising, Omori is a remarkable achievement. Earthbound and Undertale are easy comparisons, but Omori stands out as it's own, highly personal piece of storytelling.
Tadpole Treble is a charming, lively rhythm game with a simple premise and a lot of challenge for those looking for it. As great for younger gamers as it is for gnarled-thumbed veterans, this charming concerto deserves whatever the tadpole's version of a standing ovation is.
Empire of Sin is a promising strategy game but one that feels woefully incomplete. I can't recommend it, but I can recommend following it's hopeful transition into something genuinely wonderful.
Tenderfoot Tactics' uncompromising design and freeform structure might feel alienating to some, but persevere, and you'll find a deeply thoughtful, nigh on meditative experience layered with creative, confident turn-based combat.
A confident, creative approach to the RTS genre that falters in its structure and progression systems.
A compact, confident, bite-sized roguelite with a bit too much emphasis on the 'lite'.
Iron Harvest's incredible presentation and scrappy, dynamic battles can't always save it from uneven mechanical depth and arbitrary-feeling limitations. A celebration of the some classic RTS, but not an evolution of it.
The player in this TV series tie-in game is more like a frustrated foot soldier than a gangland kingpin
Popup Dungeon nails the papercraft look, has some endearing and funny writing, and provides an intriguing framework for community-created content. The core of its tabletop-inspired combat system isn't engaging enough to hold it up alone, ultimately leaving it up to whatever community it attracts to decide whether it's worth putting your own paper on the table.
Fae Tactics is a charming, ambitious homage to classic tactical RPG's with plenty of its own ideas, but it never quite add up to greatness. It fails to explain so much of what's going on under-the-hood that victories often feel unearned and defeats often feel arbitrary. The great presentation and some solid core systems means it stays entertaining in small doses, however. I'd still tentatively recommend it to dedicated genre fans.
In Death: Unchained is a good game, it's a hard game, and it even feels great when you're losing. A really solid little roguelike that's absorbing enough to make you forget that you're technically exercising while you play.
My only real major disappointment with Atmomicrops is that the advertised simulation bits turn out only to be a few light nods to the genre. It’s got some simulation-shaped aspects, sure, but they’re flimsy plastic ferns in comparison to the very much alive and dynamic creeper vines of its shooty-dodgy core. This said, the farming does make fighting more interesting simply by providing a worthwhile distraction, leading to almost unbearably chaotic instances of frantic multitasking. As long as you know what you’re getting into, and are up for sewing a few hours of practise in before you reap the rewards, I think it’s well worth your cashews. Which I’ve only just realised are a play on ‘cash’. Ooh.
It’s a winner. Sixteen tons of detail, sixteen tons of character, sixteen tons of riotous bug blasting, spelunking co-operative goodness. Deep Rock Galactic is a company I’ve got no qualms about selling my soul to for hours more to come.
While the starring wayward sons of A World Betrayed offer flavourful and dynamic new campaigns, neither quite manages to leave the shadow of the dramatically different playstyles in the Mandate of Heaven DLC.Nic Reuben