Nic Reuben
Behind the screams and stunningly-costumed demons, this is escapist junk food for gamers – which may be exactly what you're after
A bright, simple turn based strategy game with some interesting unit abilities, that fails to engage in any meaningful way. Unless you've played every other strategy game out there, it's honestly not worth your time.
Empire of Sin is a promising strategy game but one that feels woefully incomplete. I can't recommend it, but I can recommend following it's hopeful transition into something genuinely wonderful.
Encodya has some lovely elements – the soundtrack, a few interesting plays on dystopian fiction and the heart at the core of its story – but uninteresting puzzles, lack of environmental variety, and unremarkable storytelling mean I can't recommend it over its contemporaries.
The player in this TV series tie-in game is more like a frustrated foot soldier than a gangland kingpin
This first-person shooter from Rick and Morty's co-creator pairs a barrage of nihilistic jokes with flimsy gameplay
A derivative, uninteresting and fundamentally broken stealth action adventure that fails to capture anything interesting about Tolkien's fiction
All things considered, Crackdown 3 being this enjoyable represents a minor miracle, and I’d love to see what these teams are capable of with the franchise without being dicked around by corporate for half a decade.
If you're new to the series, I'd still absolutely recommend starting with the original. For fans, though, it's more Valkyria Chronicles, and that's reason enough to pop a giant red exclamation mark above your head with excitement.
There’s a reason why it’s a classic.
Creative Assembly's love for history absolutely bleeds through.
5 can feel like a trade off between scale and polish at first, and although this throwback third-person shooter has some incredibly frustrating quirks, it’s still proof positive that a solid concept doesn’t need much polish to shine. Like a magnifying glass pointed at a hill full of giant bastard ants.
The game manages to facilitate some really involving moments, even if it doesn’t necessarily provide them.
There’s just no bite to it, and it sadly ends up undermining itself as a result. If difficulty options get patched in though, grab it in a heartbeat. It’s so close to being fantastic it hurts.
There’s beauty to be found here, among the stars. But it’s going to take a more dedicated role-player than myself – or at least someone far more interested in systems for their own sake – to buy into this flimsy simulation for very long.
Is this particular endless space war worth enlisting in? If you’re looking for an incredibly deep 4x – no. If you’re up for some big, beautiful, dramatic RTS campaigns with weighty, satisfying combat, and don’t mind waiting for a patch to iron out a few creases – then yes.
I am not incredibly enthused to fight more baddies in Outward. I’m not that excited to speak to more of its cardboardy NPCs. I’m not looking forward to getting up from my chair to do some light cardio while I wait for my character to warm up by a campfire in the middle of a snowstorm, so I don’t get diseased and have to trek to the nearest village for a herbal tea and sleep for a day before I’m healthy again. But that travel, maaaaan. It absolutely nails it.
I think it’s a generally inoffensive game with extremely charming presentation that’s badly suited for the ritualistic plonking down of oneself in front of a chunky desktop PC
Iif you feel like switching your brain off for a bit and doing some serviceable mulching then….maybe? I feel like Eko Software had a chance to bring back some of that dread and foreboding to the Diablo formula that Diablo 3 did away with. Warhammer is baroque and silly but it’s also rich with detail and tragic heroes, and Chaosbane plays the whole thing a bit straight, storywise.
Thea 2 is interesting in a ‘may you live in interesting times’ sense. An imperfect thing that I can’t help but feel affectionate towards.