Nic Reuben


92 games reviewed
70.8 average score
70 median score
59.6% of games recommended
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Jul 12, 2019

5 can feel like a trade off between scale and polish at first, and although this throwback third-person shooter has some incredibly frustrating quirks, it’s still proof positive that a solid concept doesn’t need much polish to shine. Like a magnifying glass pointed at a hill full of giant bastard ants.

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Creative Assembly's love for history absolutely bleeds through.

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Jan 29, 2020

There’s a reason why it’s a classic.

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Sep 21, 2018

If you're new to the series, I'd still absolutely recommend starting with the original. For fans, though, it's more Valkyria Chronicles, and that's reason enough to pop a giant red exclamation mark above your head with excitement.

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Unscored - Crackdown 3
Feb 14, 2019

All things considered, Crackdown 3 being this enjoyable represents a minor miracle, and I’d love to see what these teams are capable of with the franchise without being dicked around by corporate for half a decade.

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A derivative, uninteresting and fundamentally broken stealth action adventure that fails to capture anything interesting about Tolkien's fiction

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Dec 16, 2022

This first-person shooter from Rick and Morty's co-creator pairs a barrage of nihilistic jokes with flimsy gameplay

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The player in this TV series tie-in game is more like a frustrated foot soldier than a gangland kingpin

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5 / 10 - Encodya
Jan 29, 2021

Encodya has some lovely elements – the soundtrack, a few interesting plays on dystopian fiction and the heart at the core of its story – but uninteresting puzzles, lack of environmental variety, and unremarkable storytelling mean I can't recommend it over its contemporaries.

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5 / 10 - Empire of Sin
Dec 15, 2020

Empire of Sin is a promising strategy game but one that feels woefully incomplete. I can't recommend it, but I can recommend following it's hopeful transition into something genuinely wonderful.

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59% - Exorder
Mar 23, 2018

A bright, simple turn based strategy game with some interesting unit abilities, that fails to engage in any meaningful way. Unless you've played every other strategy game out there, it's honestly not worth your time.

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Jun 1, 2023

Behind the screams and stunningly-costumed demons, this is escapist junk food for gamers – which may be exactly what you're after

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Our compulsion for profit is smartly skewered by this simple game set in a trading-market where the currency is body parts

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Nov 11, 2021

Relic returns with this safe but solid modern revitalisation of the classic real-time strategy series

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Oct 11, 2021

Writer Alan Wake searches for his missing wife while tackling a malevolent force disguised as darkness in this clunky but atmospheric reboot

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6 / 10 - SkateBIRD
Sep 20, 2021

SkateBIRD is a charming game with fun writing and a great soundtrack, but can't strike a good balance between offering precision boarding and silly physics chaos.

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Jun 29, 2021

An ambitious RTS/Twin Stick hybrid with a lot of potential and some great moments, let down by technical issues, inconsistent flow, and a lack of tutorials. One to keep an eye on if the premise appeals, but not worth diving into straight away.

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6 / 10 - Popup Dungeon
Aug 11, 2020

Popup Dungeon nails the papercraft look, has some endearing and funny writing, and provides an intriguing framework for community-created content. The core of its tabletop-inspired combat system isn't engaging enough to hold it up alone, ultimately leaving it up to whatever community it attracts to decide whether it's worth putting your own paper on the table.

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6 / 10 - Fae Tactics
Aug 10, 2020

Fae Tactics is a charming, ambitious homage to classic tactical RPG's with plenty of its own ideas, but it never quite add up to greatness. It fails to explain so much of what's going on under-the-hood that victories often feel unearned and defeats often feel arbitrary. The great presentation and some solid core systems means it stays entertaining in small doses, however. I'd still tentatively recommend it to dedicated genre fans.

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Feb 23, 2018

A visually unique, inventive tactical roguelike with a satisfying combat loop. All Walls Must Fall attempts to offer variety in mission approaches, but fails to make alternative approaches anywhere near as enjoyable as combat. At the same time, combat fails to remain tactically interesting throughout. It's not a flawed masterpiece. It's a failed masterpiece. But fragments of absolute brilliance still remain.

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