Stephen Palmer
When I first loaded up Outlast 2, I expected an unsettling experience and that's what I got.
If you don't mind brutally unforgiving games and like playing the same stages over and over, you might enjoy Mutant Mudds.
Doodle God can be an addictive experience, but while it may be a good time killer on mobile, its highly marked-up price and pointless waiting times make it hard to recommend on console.
The Town of Light's setting in a real-world mental asylum was a clever idea but sadly, its poor graphics, mind-numbing pacing and general clunkiness mean that it doesn't take full advantage of its potential.
Rogue Stormers' reward system encourages you to plug away at the same stages repeatedly, perhaps getting a little farther each time, until you finally beat it.
Dungeon Punks can be tolerable in short bursts, but an extended play session could temporarily damage your will to live.
Any torture platformer will unavoidably frustrate, but a good example of the genre will keep the player hooked through responsive and addictive gameplay and a desire to improve.
Ninja Pizza Girl fails to deliver either a potent anti-bullying message or a satisfying gaming experience.
Even at its budget price, Leaving Lyndow doesn't offer enough content to make it worth buying.
Other than those couple of points, I'm really struggling to say anything positive.
Sylvio probably sounds like an interesting little game on paper but its execution is flawed in pretty much every way.
Zenith is really weird.
All in all, Syndrome is a buggy, frustrating mess that doesn't make the slightest effort to be original.