Thomas McDermott
In many ways The Council is a brave step forward for narrative adventures; offering a multitude of ways to mold your character; more so than any effort in the genre before it.
There may be much of Rumu's narrative that is not wholly original, but the story excels as it engages modern human sensibilities.
I don't often criticize a game for not living up to the standards of another but Tiny Metal tries so hard to mirror Nintendo's approach I must speak up when I see failings.
Before the Storm redefines what a Life is Strange game can be.
Cat Quest turned out to be a low impact game with a high emphasis on fun.
The Mummy Demastered is a retro inspired game good enough to both whet the nostalgic urges of people of a certain age whilst fulfilling the needs of newcomers alike.
AER is at its best whilst flying through the sky with little care in the world for the extra tasks the game demands.
Hidden Agenda is a game built to be played with friends, but ultimately I found the most fun in single player. It is also a game made to be finished in one sitting, but I grew to like it more after two playthroughs.
Brave New World is yet another piece of lovingly crafted evidence that should banish any lingering doubt about the developer. They are a highly capable team and a near perfect fit for this series.
Like a top-notch episode of a great TV show Oxenfree presents a well told singular story in parallel with interesting mythology.
Just like Stardew Valley filled a void in the hearts of those missing Harvest Moon, Golf Story does what Nintendon't by delivering a highly competent take on the Mario Golf RPG formula – an offshoot of a franchise that has gone missing for well over a decade. Golf Story likely wouldn't have existed without looking to gaming's past for inspiration but that hardly makes it a knockoff. It excels in every way you'd hope a game in this niche but fascinating genre would.
I have an ongoing, unending urge to dig my way to every secret corner of the map, and I will once again embark on this journey the moment I stop writing. I highly recommend you start your journey as I continue mine.
Like Chrysalis, Awake once again feels like the beginning of something great.
Aviary Attorney could've quite easily been a birdbrained game built solely to ruffled some of Capcom's feathers.
Sure, all the gaping wounds that have plagued the series over the years are slowly getting fixed with each year that passes, but that does not change the fact this is a very sick series. In its current form I believe it is one that can never rise above mediocrity.
For people that once loved Descent, and in their heart of hearts still do, Sublevel Zerois a compelling answer for those that want a modern day take on the genre. It is not without issues though. It is an expertly crafted 6DOF game with tight controls, but the rogue parts of its cross genre appeal are rough enough around the edges to be problematic.
The overall aesthetic of the game was more than enough to keep me going during the times gameplay may have faltered.
Whilst it may not initially be obvious, open world games have dramatically evolved in the last 5 years. I was once happy with mindless collectatons, but I've grown to want more. The best open world games nowadays are an expansion of the form, but Mad Max is highly regressive in far too many areas to be meaningful. Everything I experienced during my time with the game felt like it came five years too late to the open world party. Those with any interest in the genre will have already trod similar ground long before. We've seen all these tricks done dozens of times – so much so that all the props that were once cleverly hidden away are now clear to see.
With one episode behind me, I feel like the series may be too rough in far too many areas to heartily recommend to all, but regardless there is something compelling about it. Whilst it is not always wise to gamble on future events, now that introductions are out of the way, hopefully the series can grow, and learn to better present its unique offerings in future episodes. I am happy to stick with it to see where it goes.
As the end approaches, it feels right to be alongside Max Caulfield in her effort to seek closure once and for all. Even though Episode Five may be a continuous torrent of truly dire situations, it is an experience that demands attention. Intense monologues – both venomous and heartbreaking – are its standout moments. Its clever narrative offers a sense of finality that can fill you with terror, happiness, and heartbreak in equal parts. Thank you for the year that was Life is Strange – it's been emotional.