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Ian Howarth

Queensbury, UK
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Favorite Games:
  • Spelunky
  • Celeste
  • SSFIV

106 games reviewed
65.2 average score
70 median score
50.0% of games recommended

Ian Howarth's Reviews

Graduate of Games Programming, now a Solutions Architect in Mexico. I play too many games - board, video, and role-playing.
4 / 10 - Truberbrook
Oct 18, 2019

Generally, unless you're incredibly interested in the spectacular visuals, I can't recommend Trüberbrook.

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Mar 12, 2019

Whilst I cannot recommend anybody stick around for the story that I could honestly scarcely tell was trying to be funny, serious, or sarcastic, in general I highly endorse The Textorcist. Its compelling and testing gameplay, great art style (especially the hellishly stylistic demons), sweet soundtrack, and awesome theme make for a great title.

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7 / 10 - Klaus
Feb 4, 2019

Reading back over this I feel I've been a little too harsh on Klaus, it is an entertaining game; it's a good game.

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6 / 10 - Flat Heroes
Dec 3, 2018

Now, it might seem like I've given it quite a hard time but Flat Heroes isn't bad.

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6 / 10 - FOX n FORESTS
Jul 19, 2018

Fox n Forests isn't for everyone – it feels more like a game development experiment that resulted in a nice bite-size nostalgia trip and was released just for fun.

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Jun 26, 2018

Underneath it all there's genuinely something interesting here – it just needed to be more focussed, polished, moulded into a vision instead of left as a loose idea. The gameplay and story need working on heavily in their own way. I'd definitely come back to check on a sequel but it would be out of wary curiosity, not excitement

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10 / 10 - Celeste
Jun 12, 2018

Even from an objective standpoint, I honestly can't think of a part of Celeste I didn't like.

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Jun 4, 2018

Even though the main game wraps up the story nicely, albeit with a fairly predictable ending, now that we've seen it's possible to both add depth to the characters and their lore, and push the gameplay to the next level with the Nightfalls DLC, we want more.

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Apr 9, 2018

Truly, Penny-Punching Princess feels more like an indie experiment than a full-fledged game and that's totally fine.

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7 / 10 - Disc Jam
Mar 7, 2018

The game is seriously addicting thanks to the gratifying mechanics and simple, fun premise that it's built on. I can see myself jumping online almost daily to claw my way through the ranks but I do worry that the long wait times for matches will only get worse if High Horse Entertainment don't manage to pull in some more players. I wish them all the best and hope to see Disc Jam continue to be supported by them for the foreseeable future.

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5 / 10 - Shu
Feb 17, 2018

A basic platformer with the same old clichéd mobility tools and a pretty underwhelming world to be a part of just isn't enough to make its mark these days, making Shu feel a little played out. It's by no means a bad game, but hardly a good one too; it falls quite neatly into the comfortable, average middle-ground.

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Feb 8, 2018

It may sound like I'm dishing out a lot of praise but I think just 'fun' describes Aegis Defenders quite perfectly.

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Jan 27, 2018

That's pretty much Fallen Legion in a nutshell – it has its fair share of ups and downs but I still really enjoyed my time with it.

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Dec 14, 2017

The challenge and fun are waiting right there at the end for those who want to power through for it. It's just a shame there are so many little things that pile up against the experience, like the pokémon-infused pokédex that never stops asking the same questions over and over or the lack of Pokémon-worthy music.

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6 / 10 - A Hat in Time
Nov 16, 2017

In all I'd recommend A Hat in Time as a quick pick up game when there's a lull in the market (which 2017 definitely hasn't had), but not at it's current price.

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Whilst the game is densely packed with a ton of stuff to do, I still believe most of it is much too easy or repetitive – resulting in it feeling mostly like constant fetch quests.

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conclusion, with the interesting part kicking in way, way too late into the game and being left quickly after with an unsatisfying conclusion made me feel like I had simply wasted my time. Having to drone through shallow plots and mysteries that the player figures out ages before Katrielle does just left me wanting to skip directly to the next puzzle or go back and play a much better Layton game.

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7 / 10 - Tokyo Dark
Sep 22, 2017

All of these little pieces come together to form something completely new and intense; I hope to see a lot more like it in the future.

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Even the upgradable powerups, such as slowing down time or raising a shield have shared cooldowns, forcing both players to communicate their usage and what they're going to be attacking to avoid tackling the same enemies and inevitably being overrun.

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Sep 12, 2017

Simply put – Samus Returns is the new benchmark against which all other games of this genre will be measured against.

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