Dylan Blight
Dylan Blight's Reviews
Star Wars Jedi: Fallen Order is the equivalent of Rey and Finn discussing Han Solo in The Force Awakens. Two people with different ideas and stories about who he is. Fallen Order is a very mixed bag of ideas seemingly pulled from various members at Respawn Entertainment that have completely different ideas about what makes a good Jedi game and unable to settle on a singular and unique vision.
A beast of an engine and impressive systems are behind Call of Duty: Modern Warfare but the multiplayer is mostly filled with design frustration and as hard-hitting the single-player feels, it's ultimately filled with no substance and afraid to make the hard choices it asks of its characters.
Ignoring the bugs I encountered for a moment: I have enjoyed Wolfenstein: Youngblood. It's an odd entry into the franchise and I'd love to know the thought process that led to its creation, but for those seeking a 10-12 hour co-op shooter, you could certainly do worse than this mixed bag.
Your first six-to-eight hours with Days Gone will be your worst. It’s a slow drag of ploddingly introduced mechanics, weapons and characters that eventually does open up to a much more varied and exciting experience.
Evasion is fun when you have someone beside you blasting away, communicating, having a laugh. Playing by yourself shows the repetitive nature and structure of the campaign though and that's why is really hard for me to recommend picking Evasion up, unless you know you'll primarily have someone to play the game with.
At its price point, it's well worth it and swinging back into the campaign on a higher difficulty as I have, it'll not only keep you practising your punches for some time, but could be a workout for the foreseeable future. Just make sure you stretch before playing and have water at the ready. Don't get dehydrated kids!
STONE is a quick two-hour dip into the fair dinkum world of Stone, a bloke with a good heart, but needing a right knock on the noggin as he can be a bit of a drongo. A bit more hard yakka could have pushed STONE into something bigger, but it's still a bit of a larrikin and possibly best enjoyed with a cold one or two.
Destination Primus Vita is a real mix-bag of doing some things really well and uniquely, as well as doing a lot very bland and boring. I hope Episode Two can improve the weaker elements and explain why players should look forward to the next episode and not leave you wondering why you should care. Playing this though, I did go read the two comics released so far -- so I am onboard for the adventure to get our water back -- but why does the game feel like the spin-off story, not the other way around?
Full of characters I really don't care about. If every character that's been introduced in this series dies by the end, I seriously couldn't care.
Someone will look at a screenshot of Penny's Big Breakaway and know it was a game made for them. It's colourful, has some head-bopping tunes and features a simple yet playful main mechanic in the yo-yo. There's plenty of fun to be had here, even if it's a real yo-yo of a package.
Lego 2K Drive has thrown many popular arcade racer ideas together and asked, what works? For the Lego fan, this is going to scratch a specific itch. I don't think we need to see a "Scotty Smash" to fix this build, but to fulfil the desires of Lego racers, young and old; some tweaks will be needed in a sequel.
If Rainbow Billy had been a tighter experience with fewer bugs, I think I'd have been singing its praises through until the end of the year.
Even amongst some odd design decisions from yesteryear, annoying bugs, and some dull mission moments, I really want another one of these games now.
I am enjoying my time with Worms Rumble, but with Deathmatch being the only mode I find enjoyable to play, just three maps, only ten weapons and a slow levelling and unlock system, it feels slightly undercooked at launch.
Superliminal features a rather ingenious puzzle design, but it’s held back by the finicky nature of solving them.
Call of Cthulhu: The Official Video Game had me engrossed start to finish, even if it's ending was predictable. Unfortunately it is held back by not having a unique story direction or a commitment to more consistent and fulfilling gameplay mechanics. It's undercooked but an easily digestible Cthulhu adventure for fans of the genre. A fun Saturday afternoon in a psychological horror show.
If you're like me the hunt for a complete Pokédex and the excitement of even the worst shiny Pokémon provides enough fun to keep Pokémon Quest around for sometime.
The fantastic music paired with a great colour scheme and visuals really creates an odd juxtaposition. Futurlab, however, has crafted a really interesting game out of such a simple premise, and as their first step into VR, I really think they could do something quite special one day. Velocity3R, maybe?
Diets & Deitites is such a fantastic idea for a game that brings together different cultures through music and food. It's a feel-good game; even if it made me feel crap about KFC, I had eaten the other night.
There's not much here aside from wholesome vibes and messaging, but the game never overstays its welcome, knowing it's a short and sweet experience from the outset and delivering a lovely Amazon Rainforest visit.