ScourgeBringer is a worthwhile addition to the genre and worthy of your time. It finds the right balance with its challenge, but players can scale it down if needed. The game can also get repetitive due to its fixed bosses and lack of a shortcut system, but this is outweighed by the enjoyable experience throughout.
Overall, Disjunction has its moments and charms, but nothing amazing ever happens. And with no incentive to replay levels or to do a second playthrough, it doesn’t have much staying power. Even if it’s easier than Hotline Miami, it’s no Hotline Miami. In fact, it’s not even God’s Trigger.
As a big fan of Super Meat Boy, Super Meat Boy Forever didn’t live up to my expectations. It’s still a good game with new and interesting mechanics, but the game feels like more of a chore than it should. That being said, I’m still incredibly grateful Super Meat Boy Forever has seen the light of day. This is especially true when you consider the long and difficult development cycle.
The reality is that Godfall looks and plays like a next generation game, but it’s such a hollow experience. Honestly, it’s surprising how overwhelmingly average the game is, given that there are several positive aspects to it. Even for diehards of the looter genre, this is a tough one to recommend.
When it comes down to it, Morbid: The Seven Acolytes does a lot more good than bad. The music and gameplay are stellar throughout and it takes a unique visual approach to a well established genre. Because of all this, it fits right in with the rest and is well worth your time.
Overall, The Pathless is good, but not great. The game is really hindered by its repetitive gameplay and visuals, taking away from what is initially a very fun experience. A solid voice cast and great music definitely serve it well, but it only takes it so far. It’s more than serviceable for a launch title, but it never soars to the heights that the player hopes for.
Despite everything, when all is said and done, Demon’s Souls is darn near perfect. For those who missed out on the PS3 title that started it all and those who waited the entire PS4 generation for a remaster, now is the time to enjoy.
The intense rush of a photo-finish hardly ever occurs and the combat is underwhelming. Hardcore fans of the genre might find enjoyment in Pacer. But honestly, they probably won’t find enough to sink their teeth into or a reason to keep coming back for more.
Ultimately, it’s a shame that A Tale of Paper doesn’t achieve greater heights. It has the components to be a great game, but the final product just isn’t. The well developed environments and catchy melodies don’t do enough to save the game from the rest of its downfalls.