Joseph Pugh
- RimWorld
- Skyrim
- Monster Hunter Franchise
Joseph Pugh's Reviews
Curse of the Dead Gods boasts some very compelling and unique game mechanics combined with a fantastic combat system that demands mastery of the content it offers. Hades may be the social pretty boy of the genre, but Curse of the Dead Gods is that disciplined old adventurer ready to whip you into shape. Fortune and glory kid, fortune and glory.
It retains the same charm, fun physics, and team coordination that made the base game great. It’s on the short side with just a couple of hours of content, a problem that often plagues many party games. The DLC is on the cheap side though, so it may just be worth moving in on.
The heavy repetition and strange way it gatekeeps critical knowledge brings down an otherwise clever game about creating a successful battle plan by summoning monsters.
Hades is an example of a masterfully designed cohesive package. Its few flaws only manage to surface because of how much the game expects you to play it. Its greatness remains untarnished because you’ll want to. Zeus owns the sky, and Poseidon the sea. Well, eat it Olympus. Hades has a kick-ass game.
Ratropolis is an engaging real-time strategy and kingdom building game that successfully fuses with the thoughtful deliberation of deckbuilding, tactical card play, and resource management. I sometimes think cards can make any game better, Ratropolis certainly makes a strong case for it.
The truth of the matter is, Cyberpunk 2077 is a very good, but very flawed experience, but one that is still worth having. And with any luck, one that will continue to improve over time.
Roundguard is a small, lightweight, and simple game about pinball physics in a dungeon-crawling setting. I feel that it’s asking price is a bit much on PC and consoles, but it’s a perfect choice on Apple Arcade.
Monster Train feels like an evolution of the deck-building genre. Taking it to new heights, even if the game takes place in the pits of hell. Slay the Spire may have set the bar, but Monster Train choo chewed right through it.
Tetrogue Dragons is clever, fun, and addictive, with an interesting take on the falling block style of puzzle game. The rogue-lite elements fit perfectly, and the way the variety of classes play is impressive.
Startup Panic is charming and its soul is there, but the body it occupies is just incredibly shallow. I didn’t dislike my time with it, I was always interested in what was to come. At the same time, however, I had to ask myself what I was doing. The reality was, I was just hitting the same few menu buttons over and over again with no real engaging agency. I was reminded of things like Farmville, where you are hardly playing at all.
Where Odyssey was rough, Valhalla is crystalline. It may have a couple of cracks as even the most beautiful diamond can be flawed, but this is the magnum opus of the series. The absolute best Assassin’s Creed to date and a great way to kick off the next generation.
Regardless The Oathbound faction is incredibly cool, fun to play, and brings another unique playstyle to the game. Star Kings is a powerful final act for the elegant beast of a game that we call Age of Wonders: Planetfall. Previous fans would be doing themselves a disservice by missing out on it.
Risk of Rain 2 stacks up as one of the most well-designed rogue-lites on the market, and is a clear example of early access done right. Its replay value is high, and its fun factor is even higher, especially with friends. The cracks of its porcelain skin are ugly, because of how pristine the rest of its form is.
Watch Dogs Legion is a solid if familiar title. However, the innovative recruitment system and neat simulation elevate the experience into something novel and worth experiencing, even if the game doesn’t always commit to its design the way it expects players to.
Crown Trick is replayable, fun, tactical, and full of meaningful variety. If you like rogue type games at all, it's a must-have and sets a high bar for the genre. If it doesn't end up as a game of the year contender, it dang well should be.
The Survivalists combines a poor survival experience with a lacking adventure game. The result is a gimped title that struggles to be anything at all. Its novel monkey system isn't enough to salvage this shipwreck.
The core of Breakpoint is a fast-paced arcade experience, and the game absolutely nails it with addictive gameplay and eye-popping visual effects. I know people still like arcade games because they keep buying old ones repackaged. Breakpoint costs just under five dollars, so why not make some new nostalgia instead?
As it stands Against the Moon will likely fizzle out faster than the games that inspired it, with repetition setting in quicker than it really should. Yet, the brilliant upgrade system and solid tactical combat are worth experiencing, and I sincerely hope the game receives more content simply because I want to enjoy the game more.
Going Under might lack the replay value of other rogue-lites, but it makes up for it in charm, detail, and theme with great enemy variety, solid gameplay, and well-designed boss fights. Top it off with a small yet well written humorous story, and you have a game worth interning for.
Avengers misses the mark of true perfection, but only just. It’s still phenomenal with one of the greatest combat systems out there. It’s the Avengers game I’d hoped I would get for the last decade. If you’re a Marvel fan, this is a must-have