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Joseph Pugh

Favorite Games:
  • RimWorld
  • Mass Effect Series
  • Monster Hunter Franchise

58 games reviewed
77.1 average score
78 median score
77.6% of games recommended

Joseph Pugh's Reviews

Videogames, tabletop games, and writing are pretty much my life these days. I'm a DnD 5th edition dungeon master, and I write books in my spare time. In the past, I have been an armored combatant in the SCA and I have run Dungeons and Dragons in game stores officially. I'm a multiplatform kinda guy, I favor no one platform over the others. I do not play and review anything on the Nintendo switch, however. I do not feel that I am the target audience for them, and that's okay!
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7.8 / 10.0 - Dying Light
Oct 17, 2018

All of the tension, careful planning. The sneaking at night and tactical fighting. It all loses a good chunk of its power when you can brute force your objectives simply by throwing yourself at it until you succeed. If you take out one more thug, that's only three left on your next try. The games tension-filled atmosphere is fantastic, but the lack of consequence for failure eats away at it. It won't be an issue for everyone admittedly, but it does impact my enjoyment of an otherwise pretty great game.

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9.5 / 10.0 - RimWorld
Oct 22, 2018

Honestly after over three hundred hours in the game, I still figure out new things. It's not just one of the best Indie games you can play right now, its one of the best in the industry and that is not something I say often. If you are a PC gamer you owe it to yourself to give it a look. And if the game ever starts to get boring, the modding community is HUGE.

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Nov 1, 2018

What Rockstar achieved outside of that is truly a marvel, the amount of detail and the length of the game is insane. I'm still coming across new things, new encounters and witnessing new spectacles. But the cost of having those things seems to be the gameplay and balance in many instances.

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9 / 10.0 - God of War
Nov 20, 2018

The combat is incredibly fun, and when you get the hang of it, looks really cool to boot. Executions get very repetitive though, usually a single animation or two per enemy type. But you can use them as much or as little as you please. Sending enemies flying is a lot of fun and makes you feel Krato’s incredible strength.

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5.5 / 10.0 - Fallout 76
Nov 24, 2018

You die, you respawn within feet of your death. You pick up the bag of junk you dropped. The enemies you killed have not respawned, the enemies you wounded have not healed. But you have full health. Death in Fallout 76 is a health refill, a free stim-pack. If Bethesda were to grant you God Mode, where you literally cannot lose health. It would functionally be the same as it is right now.

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8 / 10.0 - Woodpunk
Nov 25, 2018

WoodPunks gameplay variety is limited in scope, but what it does, it does very well and the art, style, and animations are stellar.

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8 / 10.0 - Battlefield V
Nov 26, 2018

The core of the game is detailed and its systems are well designed. Most importantly, its fun and addicting to play. If you have ever enjoyed Battlefield games or other competitive multiplayer titles, you will probably enjoy this.

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9 / 10.0 - Parkitect
Dec 5, 2018

Parkitect lets you go as deep as you want and rewards you for doing so. But gives you options not to if you aren't in the mood. It is a great park designer, and an excellent simulation game that deserves to sit alongside many of the old greats we grew up with.

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Dec 10, 2018

The story is simplistic but the lore is interesting. The combat is fun at times but hampered by the games linear nature and finite resources. Exploring and finding new loot is fun but I do not think stealth killing enemies combined with RNG works well at all.

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7 / 10.0 - Kingdom Two Crowns
Dec 15, 2018

Its a fun game with what I believe to be design flaws and a couple of nasty bugs. It's art style looks nice, but won't appeal to everyone. The game is challenging and the co-op works well. It is a meaty game with a decent amount of content

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