All of the tension, careful planning. The sneaking at night and tactical fighting. It all loses a good chunk of its power when you can brute force your objectives simply by throwing yourself at it until you succeed. If you take out one more thug, that's only three left on your next try. The games tension-filled atmosphere is fantastic, but the lack of consequence for failure eats away at it. It won't be an issue for everyone admittedly, but it does impact my enjoyment of an otherwise pretty great game.
Honestly after over three hundred hours in the game, I still figure out new things. It's not just one of the best Indie games you can play right now, its one of the best in the industry and that is not something I say often. If you are a PC gamer you owe it to yourself to give it a look. And if the game ever starts to get boring, the modding community is HUGE.
What Rockstar achieved outside of that is truly a marvel, the amount of detail and the length of the game is insane. I'm still coming across new things, new encounters and witnessing new spectacles. But the cost of having those things seems to be the gameplay and balance in many instances.
The combat is incredibly fun, and when you get the hang of it, looks really cool to boot. Executions get very repetitive though, usually a single animation or two per enemy type. But you can use them as much or as little as you please. Sending enemies flying is a lot of fun and makes you feel Krato’s incredible strength.
You die, you respawn within feet of your death. You pick up the bag of junk you dropped. The enemies you killed have not respawned, the enemies you wounded have not healed. But you have full health. Death in Fallout 76 is a health refill, a free stim-pack. If Bethesda were to grant you God Mode, where you literally cannot lose health. It would functionally be the same as it is right now.
Parkitect lets you go as deep as you want and rewards you for doing so. But gives you options not to if you aren't in the mood. It is a great park designer, and an excellent simulation game that deserves to sit alongside many of the old greats we grew up with.
The story is simplistic but the lore is interesting. The combat is fun at times but hampered by the games linear nature and finite resources. Exploring and finding new loot is fun but I do not think stealth killing enemies combined with RNG works well at all.