Cosmin Vasile
Soul Tolerance: Prologue manages to come close to the classic immersive sim idea of creating a city block filled with characters and mysteries. Sapporo is a good location for this kind of science-fiction story and the premise, built around the meaning of consciousness, is intriguing.
A Highland Song looks good and has plenty of impressive moments. Moira is a great character, able to take her love for her uncle and Scottish legends to imbue the world around her, harsh as it might be, with magic.
Against the Storm is an engrossing and fun game. Its focus is on moment-to-moment settlement management but with a ton of gameplay ideas that make each new expedition feel unique. I love the unpredictable nature of the glades as well as the many ways to interact with the Queen’s requests and the dangerous ruins.
Shadow Gambit: The Cursed Crew is a complex and very open game that will mainly appeal to players who loved Mimimi’s previous entries in the stealth action genre. All the mechanics are refined, and character choices open up a ton of options for each mission. Success requires patience and good planning, but improvisation often creates more memorable moments.
Knuckle Sandwich is clearly a love letter to classic 8-bit role-playing games but with a twist. Bright City has some interesting characters and interactions (I particularly love the washing machine save points). The story goes places. And the core mechanics are easy to learn and varied.
This Bed We Made is a pleasant crime mystery game, maybe a bit short and not as polished as it could be, but a solid experience overall. The atmosphere and the story are great, and I encourage every fan of adventure games to try it.
Wizard with a Gun creates an effective mix of action combat, building, resource management, and rogue elements. The narrative has just enough mystery and quirks to keep players engaged but the focus is squarely on exploration and combat, which involve a lot of repetition but remain engaging.
Backpack Hero has a unique core mechanic that works. I liked constantly thinking of what I wanted to pick up and how I could create combos by placing items just right. There are a ton of possibilities, even if combat itself often feels limited and repetitive.
Worldless shines when players enter battle with a new opponent for the first time, discovering its moves and weaknesses. It’s fun to watch for patterns and create attack combos, with plenty of tension added when trying to perform the Absorption move. Platforming isn’t as complex as combat but adds variety.
If you like walking simulators and deep stories, this game is right up your alley. The atmosphere and the visual style will engulf you completely, making it feel natural to ponder the philosophical questions raised by your trek through Regis III.
Howl is very good without being too complex. It’s turn-based tactical gameplay has depth, designed to satisfy fans of this genre, but is accessible enough for newcomers. And the narrative elements are strong enough to keep both groups engaged, trying to collect as much confidence and skulls to open up new options.
Slay the Princess takes the adventure game’s classic mechanics, including loads of dialogue and player choices, and uses them in cool new ways. It quickly becomes clear that killing the scion of royal blood is not what the experience is all about. And the story delivers interesting moments, tough choices, and satisfying revelations.
Jusant is a bit hard to be included in a genre, but truth to be told it does not really need to. It is a breath of fresh air, an artistic production that is not scared to break away from the norm and the standard to walk its own path.
Football Manager 2024 is a great experience for anyone who has played the series in the past 10 years. It refines all the core gameplay, adds some interesting new ideas, and gives players a lot of freedom to engage with the mechanics they like and delegate the rest.
The four-five hours of poor nostalgia will actually be much longer, if you can resist the urge to look up the solutions in some walkthrough. But that is the beauty of Unusual Findings: it treats you like a creative (young)adult that can figure out things on their own and does not need to be guided.
Growth is a very relaxed but also complex puzzle game that expertly uses a limited number of mechanics to create interesting scenarios. Sending out animals is intuitive, and the game gradually adds new creatures and associated abilities.
Monorail Stories is a small game with one big narrative idea. I finished my first run in a little more than one hour and there’s enough mystery left that I might try another one, simply to learn more about the setting and about the elements that influence the protagonists' fates.
Cyberpunk 2077: Phantom Liberty is not just the biggest expansion released by CD Projekt RED, but also one of the best pieces of content. The quality of the storytelling, art direction and level design in Phantom Liberty is incredible, even in comparison with the base game.
Star Trek: Infinite is a fine science fiction grand strategy experience, designed to appeal to fans of the TV and movie franchise. The development team has tried hard to deliver as many familiar elements as possible and mostly succeeded. The game creates a more focused experience than the New Horizons mod for Stellaris and its mechanics are easier to understand.
No Place for Bravery offers an interesting mix of tough combat and exotic presentation. Some players might be driven away by the pixel art (the weird legs of the characters still annoy me) or the difficulty level. But the story and the gameplay have the quality required to keep players engaged.