Lee Mehr
- Star Wars: Knights of the Old Republic
- Splinter Cell: Chaos Theory
- Star Fox 64
Lee Mehr's Reviews
Despite clinging to some underwhelming gimmicks, Astro’s Playroom is a cute-n-capable platformer and a respectable assemblage of PlayStation antiquity included in every PS5.
It'd be apropos to say Punch Punk Games' latest title botches its execution on this fascinating subject matter.
An offer you can’t refuse.
Between the writing that's too often puerile and gameplay too often unengaging, Larry's going to be spending many a lonely night lest he up his game.
Kingdoms of Amalur: Reckoning is the story of marketable talent crafting a competent-if flawed-RPG in 2012; Re-Reckoning is that same story hastily repackaged in 2020 and resold at an overinflated price point.
Control: AWE leverages Remedy's lineage to make one of the best expansions of the year.
Hello Games' modest ideals erode The Last Campfire's true potential, but there’s enough creative kindling to retain your attention.
Metronomik's first tour reveals the heart of an ambitious, stylish band that's consistently playing out of tune.
Dlala Studios' reboot/sequel of these antique amphibians deftly juggles its varied gameplay conceits and meta-humor, with only Rare missteps.
More enticing systemically than it is narratively, Windbound nevertheless succeeds as a sojourner's adventure of striving for survival and greater understanding.
A mechanically-archetypal strategy sim elevated by the potent historical context through which it's examined.
Insatiable Cycle's zeal in tackling dialogue choices is something to appreciate. But that can only go so far when the script is tacky, the game design is clumsy, and the retail price is terribly overvalued.
The Wake: Mourning Father, Mourning Mother is too uncoordinated in the game being made and the story being told. It hits a strange chord with me because I find Somi laudable and his previous work worth investigating. The visual/audio design’s toned-down, retro ethos marries well with the saccharine storytelling and yet, obstructive gameplay frequently flatlined my drive to turn the next page.
Final Strike Games' first title excels at short-lived fun, but monetization practices & current imbalances eventually cause engine burnout.
Despite some grievances, Remedy's newest expansion is a worthwhile compliment to the fantastic base game.
Hones in on my nostalgia goggles while never quite satiating me like the original.
Ambition winds up elevating and harming The Last of Us Part II with respect to its expanded gameplay and uneven narrative.
This may end up as one of R. L. Stine's greatest nightmares yet—for all the wrong reasons.
“Short but sweet” is the emphasis for Neversong, both in its three-or-four hour runtime and the yarn it’s weaving. This comes at the cost of its substandard gameplay never invested in any particular idea. Each new bauble and character share the same story: neither feels like enough stock was given. But as an indie auteur’s expansion of a historical flash game, the effort poured into its revitalized presentation and atmosphere is something platforming fans could still admire.
From storytelling to game design, Those Who Remain's tepid approach to its overabundant tropes made me want to leave Dormont as soon as I arrived. My best advice to horror fans: ignore the exit—even if your tank is running low.