Alex Fuller
- Xenoblade Chronicles series
- Falcom's Trails series
- Virtue's Last Reward
Alex Fuller's Reviews
While the gameplay fails to impress, the story at least manages to keep things interesting.
It’s a game very much devoted to the idea that space will be the future equivalent to the Wild West, and while Rebel Galaxy lacks inspiration in anything other than combat, it can’t be denied that it focuses on its strengths.
It’s debatable how well the title stands up next to higher profile releases, but it offers an enjoyable way to wile away some hours.
There’s plenty of enjoyment to be had if players aren’t bothered by the high levels of fanservice involving the female characters, but outside of the occasional bits of the Star Children being adorable, there’s nothing that particularly wows and calls for much attention.
Although almost every aspect has been done in more depth elsewhere, its narrower scope allows the game to stand up well as a title for players to just sit back and enjoy without being overwhelmed like the big budget titles have the propensity to do.
The option to have it on PlayStation 4 is welcome and if players missed the original game for whatever reason, this is the version to pick up. However, there’s not enough new content for those who did enjoy the original to justify buying it again, and for those who did have issues, virtually all of the likely turn-offs remain.
When things finally get going in the second half, it suddenly becomes a much more engaging experience, but the change will come too late for many.
The Long Journey Home never attempts to make its journey particularly thrilling, but the deliberate pacing combines well with its risk-versus-reward elements and the simple enjoyment of travelling the stars.
Though some of the experience leaves a bit to be desired, the ideas combined with an enjoyable pace of play leads to a fun overall experience.
Sporting solid gameplay with good variation between its levels, the game provides effective entertainment for the couple of evenings it should take to polish off.
God Eater 3’s approach of simply offering more of the same without doing anything to expand on what made it such a strong challenger is a disappointment. It still has its positives, but they’ve all been seen before.
Despite bringing plenty of ideas and a deep set of systems, Zanki Zero never quite coalesces into a strong all-round experience; instead, many of its elements just seem to float on top of each other for an enjoyable but not resolute offering.
The game tells an engaging story, but repetitiveness and mediocre combat hold it back from being a heavenly experience.
The game offers enough humourous charm and strong enough gameplay to make it an enjoyable experience.
CD Projekt RED's management has absolutely rushed it out before it was properly ready, and at this stage it's very much a case of buyer beware. It’s clear that lots of effort has been put into creating Night City and the well-linked major gameplay systems, but even when putting the technical issues aside, it still feels much like many open-world games that have come before.
There’s an audience that will be very appreciative of what Arcadia Fallen achieves. It gives players a pleasing opportunity to play themselves as they see it in another world and characters that welcome them for who they are. The game won’t be for those who like to be involved in their character’s actions, but for those wanting a relaxing visual novel, it certainly fits the bill.
Mercenaries Rebirth: Call of the Wild Lynx achieves what it sets out to do, even if those ambitions are very grounded.
While a convoluted storyline and ultimately straightforward gameplay keep it from rising too high, it’s nonetheless an intriguing game worthy of attention and well positioned to be expanded upon down the line.
Neither gameplay style is likely to wow anyone on its own merits, but they are used in good balance to make for an engaging 25-hour experience.
The Outer Worlds sets a solid, if unspectacular, base that has plenty of room to improve.