Tyler Treese
8-bit Adventure Anthology Volume I does exactly what it advertises. It allows players to play three classic adventure games on modern consoles without any hassle. That said, it's important to know exactly what you're getting into since this doesn't featured remastered versions, and the design is absolutely old school. Those who are fine with those caveats will find a lot to like here, but even then, there could've been a little bit more put into the presentation of these classics.
Dead Rising 4 was already a highly enjoyable game when it released last year, but Frank's Big Package really takes it to the next level. While not all of the DLC is a home run, the tweaks to the main game are all a net positive. The new Capcom Heroes mode is also a blast, and basically turns Dead Rising into a crossover musou title. Frank's Big Package may look completely ridiculous, but it'll leave you pleased in all of the right ways.
The Walking Dead Collection easily achieves its goal of being the best way to experiences the bulk of Clementine's journey. The most appealing part of the package is the graphically enhanced version of the first season, and it winds up being a joy to play thanks to how well the design has stood the test of time. Whether you're curious of the series or a returning for a second go, there's a lot to like about this well crafted collection.
Instead of giving players an interesting original story, it's just yet another by-the-numbers LEGO title that will leave players occasionally laughing between bouts of frustration between its dull combat and often counterintuitive puzzles. Ultimately, this is one brick that doesn't have to be collected.
The highlight of Batman: The Enemy Within‘s third episode is definitely the interactions with Catwoman, but it also does a great job of moving the story forward. The overall picture is becoming increasingly clear, and the episode ends with a fantastic cliffhanger that left me on edge. The wait for episode four will be rough, but I'm excited to get out of this mess that Bruce Wayne finds himself in.
Planet of the Apes: Last Frontier features a story that manages to excite and get players invested in despite it not going too deep into the lives of both apes and humans. It's also an important experiment in storytelling, and one that largely winds up being successful. Hopefully this leads to more titles that aren't afraid to challenge the established ideas of interactive narrative.
It's undeniably a weird package, but Monster of the Deep: Final Fantasy XV manages to make its eccentricities work for it, rather than against it. Not only is it the best fishing game I've played in virtual reality, but it's also a true delight for Final Fantasy fans. Getting to see these iconic characters and creatures in a new way is simply fascinating, and it has me delighted at the prospect of future Final Fantasy virtual reality titles.
Far From Noise is an important showcase that games should work within their limitations. A single developer like George Batchelor can never make something that'll rival Uncharted in scope or scale, but here he's managed to work within boundaries to make something all the more profound. Smart writing and design can go a long way, and Far From Noise manages to go many places while never leaving the edge of a cliff.
Besides the HD visuals, Ben 10 feels like a licensed title from a decade ago. Most of the game is comprised of inoffensive mediocrity, and rarely is there anything that feels inspired. Kids will likely have some fun smashing around levels as their favorite characters from the show, but there's simply too little content for it to keep attention spans occupied for too long.
Some strong art direction and great puzzle design helps Max: The Curse of Brotherhood manage to be worth the time of PlayStation 4 owners.
There's a moment early on in Sonic Forces where Sonic says that it's “not time for thinking. It's time for running.” Not only does he perfectly describe his series' design philosophy, he also sets the blueprint for who will enjoy this game. If you're willing to turn your brain off for a few hours, and just take in the pure spectacle that is watching hundreds of Sonic characters fighting on a battlefield during a cutscene, then you'll find a lot to enjoy here. It's a really dumb game at its core, but it's also just pure fun in a well-meaning, lighthearted package.
Don't Stop Believin' isn't the strongest episode of the series, but it does mark a rather fitting end to Telltale Games' Guardians of the Galaxy.
Need for Speed Payback feels like the natural evolution of the series, and that’s a good thing considering the game ends with a great tease for a potential sequel. While I finished the story in around 15 hours, it’s worth noting that there are a ton of side events and collectibles that I failed to collect in that time. I could see myself easily doubling my time within Payback, and do so with a smile on my face the entire time.
Raiden V doesn't feature any crazy features or design choices that turn the shoot 'em up genre on its head, but it doesn't need to. Instead, it offers up an extremely polished shooter that sticks to the basics, while also having plenty of customizability due to a robust weapon system. There's enough missions and story branches to keep players busy for quite some time, and it's a great addition to any SHMUP fan's library.
It's easy to crack jokes about the return of Bubsy not turning out great, but I don't feel that The Woolies Strike Back is a pure misfire. After all, the boss fights are filled with smart and satisfying design. If that type of level design was seen in the main game (and there was simply more to do in general), then we'd be looking at a very different game. There's potential for Bubsy to be a relevant 2D platformer in the future, and I'd like to see Accolade take another shot at bringing the furball back to prominence.
SingStar Celebration doesn't change the face of the karaoke genre, but it's one hell of a way to jumpstart a party. The 30 songs on offer are a blast to sing along with friends to, and it's a solid value as long as they don't clash with your existing SingStar DLC library. It's a perfect example of the types of social games that can thrive under the PlayLink banner.
I had high expectations going into Wolfenstein II: The New Colossus, but MachineGames managed to outdo them in every way imaginable. They've created one of the most ridiculous video games ever made, and one that is never afraid to be clear about its message of equality & justice. While it's easy to focus on the over-the-top story beats and memorable scenes, The New Colossus is carried by an incredible amount of heart from start to finish.
Two episodes in, and I'm absolutely astonished at just how good Life is Strange: Before the Storm is.
One's enjoyment of Gran Turismo Sport will solely be determined by whether the prospect of learning different tracks and competing in three different online races per day is exciting to them. If you can't get into that gameplay loop then you'll want to play something else, as the single-player content is extremely limited, and even the online offerings aren't rich with features. GT Sport does a few things exceptionally well (you won't find a better looking and playing racing game), but it ultimately left me wanting more content out of it.
What's most disappointing about WWE 2K18 is that there are so many good ideas present. Being able to go backstage and interact with larger-than-life wrestlers should be great fun, not a monotonous annoyance. The goals should add some much needed structure to the career, but instead they're so oddly specific that many players won't be bothered to even advance pass them. That's not even mentioning the horrendous artificial intelligence, which is somehow leaps and bounds worse than previous years. Clearly a lot of work went into this year's installment, but the end result simply did not come together in the slightest.