Tyler Treese
Crossing Souls has a bunch of elements that should be right up my alley, but some flat writing and uninspired design really keeps it from hitting the desired marks. There's a good idea here, and I have no doubt that a teen adventure starring ghosts and Egyptian Gods could be really dope, but a cool concept doesn't make a great game. Instead, it just makes the end result all the more disappointing.
There's no fun to be had in Baseball Riot, just monotony.
I've been very vocal in the past about how I don't find the Joker to be the most compelling Batman villain, but I have to give credit where it's due. Telltale has not only managed to make one of the most interesting incarnations of the Harlequin of Hate, but the slow build has paid off wonderfully over two seasons. It doesn't feel rushed at all, and it has all built up to a natural point where John Doe is finally embracing his madness in a way that was impacted by the player. I'm incredibly excited to see what happens next, and to see what sort of chaos I accidentally helped cause.
This is the modernization that Monster Hunter definitely needed. Not only is it the most dynamic title in the series to date, it's just a fantastic action role-playing game. Even if you've bounced off the series in the past, I highly recommend giving Monster Hunter: World a try. It's where the series finally truly clicked for me, and that is very much by design. Capcom has updated their formula for a new generation, and it's a real treat for all.
Besides dealing with computer-controlled submission attempts, I largely feel that EA Sports UFC 3 is the best playing mixed martial arts game to date. That's why it was so disappointing to find out that so few of the modes managed to capture my interest. Perhaps it's more of a statement on the current over-saturation of the UFC, but there's not a ton of appeal of going into the exhibition mode and seeing meaningless fights play out anymore. I need something more than that, and I don't feel like either Ultimate Team or the career mode provide it. It's in the weird position of being a game that I like playing, but one that I'm not drawn to at all. But hey, at least there's Snoop Dogg.
There's a lot to like about Iconoclasts, but it unfortunately never makes the jump from good to great. Not only does it fall into some of the pitfalls that other platformers have exposed throughout the years, it also lacks any innovation that truly wows. That's ultimately fine, as players are treated to a very polished puzzle-platformer with a surprisingly interesting story. Those who pick up the game will surely enjoy their time with it, but don't be surprised if you've felt like you've played certain segments a dozen times before.
While I'm not sure if Before the Storm will hold the same place in my heart as the original, I'm certainly glad that Deck Nine Games got to tell their own story in Arcadia Bay. It's a very different tale, one on a completely smaller scale both in terms of narrative and length, but one that still manages to make an impact. It's a more personal story, and it wound up being quite bittersweet having to say goodbye to the duo of Chloe and Rachel.
8-bit Adventure Anthology Volume I does exactly what it advertises. It allows players to play three classic adventure games on modern consoles without any hassle. That said, it's important to know exactly what you're getting into since this doesn't featured remastered versions, and the design is absolutely old school. Those who are fine with those caveats will find a lot to like here, but even then, there could've been a little bit more put into the presentation of these classics.
Dead Rising 4 was already a highly enjoyable game when it released last year, but Frank's Big Package really takes it to the next level. While not all of the DLC is a home run, the tweaks to the main game are all a net positive. The new Capcom Heroes mode is also a blast, and basically turns Dead Rising into a crossover musou title. Frank's Big Package may look completely ridiculous, but it'll leave you pleased in all of the right ways.
The Walking Dead Collection easily achieves its goal of being the best way to experiences the bulk of Clementine's journey. The most appealing part of the package is the graphically enhanced version of the first season, and it winds up being a joy to play thanks to how well the design has stood the test of time. Whether you're curious of the series or a returning for a second go, there's a lot to like about this well crafted collection.
Instead of giving players an interesting original story, it's just yet another by-the-numbers LEGO title that will leave players occasionally laughing between bouts of frustration between its dull combat and often counterintuitive puzzles. Ultimately, this is one brick that doesn't have to be collected.
The highlight of Batman: The Enemy Within‘s third episode is definitely the interactions with Catwoman, but it also does a great job of moving the story forward. The overall picture is becoming increasingly clear, and the episode ends with a fantastic cliffhanger that left me on edge. The wait for episode four will be rough, but I'm excited to get out of this mess that Bruce Wayne finds himself in.
Planet of the Apes: Last Frontier features a story that manages to excite and get players invested in despite it not going too deep into the lives of both apes and humans. It's also an important experiment in storytelling, and one that largely winds up being successful. Hopefully this leads to more titles that aren't afraid to challenge the established ideas of interactive narrative.
It's undeniably a weird package, but Monster of the Deep: Final Fantasy XV manages to make its eccentricities work for it, rather than against it. Not only is it the best fishing game I've played in virtual reality, but it's also a true delight for Final Fantasy fans. Getting to see these iconic characters and creatures in a new way is simply fascinating, and it has me delighted at the prospect of future Final Fantasy virtual reality titles.
Far From Noise is an important showcase that games should work within their limitations. A single developer like George Batchelor can never make something that'll rival Uncharted in scope or scale, but here he's managed to work within boundaries to make something all the more profound. Smart writing and design can go a long way, and Far From Noise manages to go many places while never leaving the edge of a cliff.
Besides the HD visuals, Ben 10 feels like a licensed title from a decade ago. Most of the game is comprised of inoffensive mediocrity, and rarely is there anything that feels inspired. Kids will likely have some fun smashing around levels as their favorite characters from the show, but there's simply too little content for it to keep attention spans occupied for too long.
Some strong art direction and great puzzle design helps Max: The Curse of Brotherhood manage to be worth the time of PlayStation 4 owners.
There's a moment early on in Sonic Forces where Sonic says that it's “not time for thinking. It's time for running.” Not only does he perfectly describe his series' design philosophy, he also sets the blueprint for who will enjoy this game. If you're willing to turn your brain off for a few hours, and just take in the pure spectacle that is watching hundreds of Sonic characters fighting on a battlefield during a cutscene, then you'll find a lot to enjoy here. It's a really dumb game at its core, but it's also just pure fun in a well-meaning, lighthearted package.
Don't Stop Believin' isn't the strongest episode of the series, but it does mark a rather fitting end to Telltale Games' Guardians of the Galaxy.
Need for Speed Payback feels like the natural evolution of the series, and that’s a good thing considering the game ends with a great tease for a potential sequel. While I finished the story in around 15 hours, it’s worth noting that there are a ton of side events and collectibles that I failed to collect in that time. I could see myself easily doubling my time within Payback, and do so with a smile on my face the entire time.