Radical Rabbit Stew does start to get a bit dull pretty fast. It seems there really is a limit to how long you can play a game where you fling rabbits around (who knew?) and it seems to be about two hours, when that trophy pops. It’s better than a mobile game, because it’s on console and you can use buttons, but please don’t go in expecting much more than that formula. Probably best played in a dozen bitesize sittings than one marathon.
Ghost of Tsushima is Sucker Punch’s masterpiece. With the depth of its combat, its incredible open-world design and its rich historical authenticity and cultural legacy, it’s a heady contender for the most incredible release of this console generation. It’s definitely the best samurai game ever made.
Othercide does not skimp on the hours it will take to complete, and the interruption mechanics are rewarding, but without any characters, hook or impetus to work through the difficulty, it became little more than a sequence of creepy battles, that are going to be far too hard for most people to progress through.
With fights that boil down to a pointless tussle with both crabs ending up face to face with the weapons and claws almost completely unable to fit, or get any purchase, I can’t recommend Fight Club on its combat. It has no story whatsoever, lots of painful menus and the craziest floatiest physics controls. But it’s certainly a spectacle.
Solving puzzles while a disgruntled goblin is getting irate that you’re cheating because you’re taking off body parts, can be fun. Helheim Hassle certainly made me laugh quite a few times. But a repetitive gameplay loop, a tiresome numbers of puzzles, some frustrating controls, and a world that I felt no compulsion to explore or continue in, left me wanting a lot more than just a few lols.
Pixels shouldn’t be this scary. Inmost is a short but very memorable metroidvania horror, full of cinematic lighting and intricate diorama-like levels. The visual storytelling is masterful, and it’s without doubt the most atmospheric 2D game since Hollow Knight. Grab some noise-cancelling headphones and turn off the lights, you’re in for a fright.
Odd design choices and an unsatisfying yet incredibly demanding gameplay loop mar a game that boasts the cutest plant people in video games. A crafting and survival sim with added base-building, Drake Hollow is not compelling enough to justify the demands it makes on the player or the lack of reward even when you manage to do what it asks.
Windbound is a fun sailing game set in a world that’s different every time you play, but it’s a frustrating and punishing survival game at the same time. It’s highly likely to not be the game players expect it to be. Without any story or narrative to anchor it, the player is left adrift at sea without a raft.
Ary and the Secret of Seasons is a basic my-first-adventure, that rarely lifts itself above mediocrity. Turns out having the power of seasons can’t stop the game being a disappointing rainy day in summer when you’d planned to go to the beach.
The nomadic lifestyle translates into an interesting take on the resource and management genre, that is more interesting for its ideas than its execution. However, those who fancy a more contemplative slow going game will find solid goal-oriented challenges in this journey back to the source.
13 Sentinels is the deepest of narrative experiments, with none of the form of a normal RPG, and a visceral and addictive strategic mech battler. It channels everything good about Japanese mech anime and games from the last 40 years into something beautiful, timeless and incredibly niche. A real contender for RPG of the year.
Average in every respect, and with little to reward or keep you playing, Immortal Realms Vampire Wars is a dull strategy sim, concealed behind an acceptable veneer. When the night is over and sunlight reveals its true form, it’s your will to play that’ll have dried to a husk.
Crash Bandicoot 4: It’s About Time is the perfect distillation of classic gameplay, and modern gaming demands. It is full to bursting with content, things to earn and masses of replayability. Though its difficulty may be too high for some, it’s definitely the best Crash Bandicoot has ever been and deserves its place alongside the original trilogy. A classic modernised and a modern classic.
A deep cyber detective tale, with a unique take on the tools of the trade, Lucifer Within Us is special for its use of intuitive timelines and mechanics to control and manipulate every part of the mystery. Add an engrossing narrative and interesting characters, and you have a recipe for a short, but very cerebral experience.
With a muddled story that leaves much unanswered, and a series of half-baked mechanics that feel a decade out of date, it’s hard to recommend Amnesia Rebirth as a way to satisfy your scares this Halloween. You’ll more than likely want to forget all about it.