Maskmaker feels like it's going to give you full control over the game, then it takes it away from you and does it for you. The parts it gives you full control over, however, tend to be exceptionally tedious. The crafting system is great when the game wants it to be, and I loved exploring every nook and cranny that the game had to off, but in short, while the game feels like a bedtime story, ultimately it's just that --- there's not much lucidity that you'd expect from a VR game, and it feels more like an on-rails experience.
SWARM is a really difficult, yet immensely rewarding VR game. It's designed to stress you out both physically and mentally, but once you break that barrier and keep your rhythm going, nothing can stop you. The art style is pleasant, it lacks visual issues that plague many other Oculus Quest titles, and it's just overall incredibly fun to play for hours on end.
Tony Hawk's Pro Skater 1 + 2 for the PS5 is a great PlayStation game, but not necessarily a great PS5 game. It's still a ton of fun to play, with no noticeable bugs or glitches. However, the only utilized PS5 feature is improved loading times. Adaptic triggers and haptic feedback felt largely unused, so much so it felt more like I was playing with a PS4 controller. Nonetheless, that doesn't stop this remake from being amazing --- it's still a ton of fun to play, and for new players there's plenty of content to chew through that you won't necessarily be missing those missed DualSense features.
There are not many games that are marred with so many issues as Flow Weaver. The gameplay is boring, the texture quality is akin to a PS1 game, the story is barely interesting, and there are far too many bugs and glitches to count. Trudging through the mess that this game is, the only redeemable quality is the dimension-hopping --- a great idea that definitely needs to be implemented properly. As for now, Flow Weaver is not one I'd recommend getting your hands on.
Pumpkin Jack is a superb game, but its flaws come baring teeth once the glass shatters and you start to notice them. The combat is fun and rewarding, the writing and story are fantastic, but there are certain parts of the game that fall short. Plus, for no more than 3 hours of playtime to finish, that $30 price tag is pretty hefty. Putting that aside, every single moment of that short playtime is fantastic. I loved every minute of it, and there's no doubt that developer Nicolas Meyssonnier made something extra special here.
Curse of the Dead Gods is fantastic. The gameplay, while incredibly challenging, is still fun and immensely rewarding. It's so satisfying to finally complete a dungeon after spending hours grinding there. It's a roguelite in nearly the best sense of the word, with the only downside being that there's no established story; no tangible endgame.
Hero-U: Rogue to Redemption is fantastic. It's a highly immersive experience with great writing that will have you fall in love with some characters and hate others, while also giving you the opportunity to live out your rogue fantasies. Every minute is a genuinely fun DnD-esque experience, even when having to study for a test or have the protagonist complete tasks like learning how to lockpick or fight. A definite must-have for any isometric RPG fans.
Call of the Sea might be short, but it's a highly rewarding puzzle game with a fascinating narrative that keeps getting better and better as the game slowly reveals the truth to you. It's a fully engrossing experience that showcases the best parts of the Lovecraftian genre, but makes it fully accessible to players who want to experience the mystery but none of the horror.
Spirit of the North may look beautiful, sound beautiful, but is a confusing and boring mess. It tries too hard to be artsy while disregarding the importance of fun gameplay and an interesting story. During their short playtime, players are required to interpret the weak narrative and their overall purpose in the game. The only replayability comes from completing the collect-a-thon. However, that provides zero satisfaction to the player and has a hard time trying to stay relevant to the gameplay and story at large.
Thief Simulator VR is just Thief Simulator as a VR port. There have been no improvements made over the original PC version to justify getting it in VR. Even if the gameplay is fun, and the sense of realism has been carried over from the PC game, there are numerous VR-specific problems that will quickly break the immersion. It's a largely uncomfortable experience that has a lot of technical issues.