Kyle Wilson
Ghost of Tsushima might just be one of the best games I have ever played. In a similar way to when I got stuck in to God of War or Horizon: Zero Dawn, I found myself asking why I waited so long to get it.
At the end of the day, I think that’s what SUPERHOT: MIND CONTROL DELETE wants you to feel. We shouldn’t really feel relaxed while playing, but that’s what today’s society is used to. There is violence all around us, both in the virtual world and reality. We’ve become so desensitised to it all that we use virtual images of violence to escape the real ones.
Spirit Oath‘s gameplay is what makes it stand out. It’s storyline works well with it’s aesthetic, though. Spirit Oath‘s fast-paced strategy make it one worth playing!
All in, I found Children of Morta to be an enjoyable experience. I wouldn’t say it was the best title I’ve ever played, but it is nowhere near the worst and I am quite looking forward to going back to continue the journey.
The environmental puzzles thrown at you by Those Who Remain really are tough. There’s usually a couple of things you need to do to progress, and it’s usually easy enough. However, there’s always that one item or interaction you need that can be easily overlooked.
Arboria is a fairly fun hack-and-slash roguelike adventure game with all its potential coming from how long you’re willing to play it for. It’s easy to jump in and out but truly becomes rewarding when you spend time developing your Yotun and exploring the dangerous depths of the ever-changing Durnar.
Despite my initial reservations about Daniel as a protagonist and the narrative voice of the game, Someday You’ll Return is a fantastic psychological horror with enough extra gameplay features to keep it entertaining.
This game is fun. Like, really good fun. It’s challenging enough that it makes any successes rewarding, yet I wasn’t put off by it like I am by Valorant. Tidal Shock could be massive; for the sake of Moonray Studios’ small team, I really hope it is. They deserve it.
This game would be much better enjoyed as a Co-Op experience. It Came From Space is not exactly a party game in the same way Gang Beasts or Overcooked would bring a competitive spirit to game night, but it is definitely one where playing with others would help it to thrive. There is a lot of chaos when playing alone, but with another person contributing to the neon explosions and tight escapes… You can imagine that it would be a sight to behold.
Although I did have a lot of fun while playing Tools Up! during the moment, I found myself wanting more from it upon reflection. It is a fun game, but the only challenge comes from timing, essentially. I can see why there would be more chaos with more players, as that would require more co-operation, but… It just felt like it was missing that little something.