Sometimes, it can be a little slow, but that comes with the kind of game it is. It isn’t a bad thing at all. The narrative being told is gripping enough to carry you through these lulls. The text auto-continues to keep you moving forward, and the promise of further exploration means you don’t mind this.
The environmental puzzles thrown at you by Those Who Remain really are tough. There’s usually a couple of things you need to do to progress, and it’s usually easy enough. However, there’s always that one item or interaction you need that can be easily overlooked.
At the end of the day, I think that’s what SUPERHOT: MIND CONTROL DELETE wants you to feel. We shouldn’t really feel relaxed while playing, but that’s what today’s society is used to. There is violence all around us, both in the virtual world and reality. We’ve become so desensitised to it all that we use virtual images of violence to escape the real ones.
Save Your Nuts is a great game, and I am glad I got to play it. Although it’s simple enough to play, there is a degree of strategy which helps keep it interesting. However, like many party games, you can’t play it for too long, as there is only so much to do. Still, with the addition of computer-controlled bots, it’s fun both with or without friends and something I can see myself going back to again and again.
This game is fun. Like, really good fun. It’s challenging enough that it makes any successes rewarding, yet I wasn’t put off by it like I am by Valorant. Tidal Shock could be massive; for the sake of Moonray Studios’ small team, I really hope it is. They deserve it.
Arboria is a fairly fun hack-and-slash roguelike adventure game with all its potential coming from how long you’re willing to play it for. It’s easy to jump in and out but truly becomes rewarding when you spend time developing your Yotun and exploring the dangerous depths of the ever-changing Durnar.
Although I did have a lot of fun while playing Tools Up! during the moment, I found myself wanting more from it upon reflection. It is a fun game, but the only challenge comes from timing, essentially. I can see why there would be more chaos with more players, as that would require more co-operation, but… It just felt like it was missing that little something.