While challenging at times, Crew 167 did offer a fun puzzler wrapped in a fairly interesting story. Parts of it echoed today’s society, much like any successful science fiction story does. It made you think, a little, about what we are doing to our own planet. The greed of mankind and its destruction of the environment acts as the backdrop to the game’s story.
This game would be much better enjoyed as a Co-Op experience. It Came From Space is not exactly a party game in the same way Gang Beasts or Overcooked would bring a competitive spirit to game night, but it is definitely one where playing with others would help it to thrive. There is a lot of chaos when playing alone, but with another person contributing to the neon explosions and tight escapes… You can imagine that it would be a sight to behold.
So, overall? I thought Shadow of the Colossus was fun, once I got past the several issues I felt I had with it. Each Colossi I killed was fairly satisfying, even if the method boils down to the same-y “stab in the head” route. Yeah, I would probably shadow a Colossus again.
Get grips for the Joy-Con joysticks. Shooters on Switch are hard at the best of times, and Vigor is no different. It plays similarly to PUBG, as discussed. Anyone who’s played PUBG, DayZ, or anything of that nature will know that accuracy is vital when involved in ranged combat. This is no different if you want to use your weapons to succeed in Vigor.
On the whole, Convoy is a fun-enough game to play. But rather than making me want to play Convoy more, it made me want to play other games similar to Convoy, instead. It pulled me into the concept again and how much I enjoy it, but not the game itself, which is a shame. I went into Convoy with a nostalgic hype from the days where I played FTL a lot more, but rather than being surprised and hooked, I was a little disappointed.
Although I did have a lot of fun while playing Tools Up! during the moment, I found myself wanting more from it upon reflection. It is a fun game, but the only challenge comes from timing, essentially. I can see why there would be more chaos with more players, as that would require more co-operation, but… It just felt like it was missing that little something.
Arboria is a fairly fun hack-and-slash roguelike adventure game with all its potential coming from how long you’re willing to play it for. It’s easy to jump in and out but truly becomes rewarding when you spend time developing your Yotun and exploring the dangerous depths of the ever-changing Durnar.
This game is fun. Like, really good fun. It’s challenging enough that it makes any successes rewarding, yet I wasn’t put off by it like I am by Valorant. Tidal Shock could be massive; for the sake of Moonray Studios’ small team, I really hope it is. They deserve it.