C J Lehr
Heart of the Woods is one of the better Yuri titles I’ve played so far. It carries the player into a world featuring the supernatural, romance, and friendship. The characters and their interactions are unusually satisfying and believable. I hope more games from these creators make it to the Switch!
Subnautica is a challenging and gorgeous game. I love finding new creatures, and they even change with the in-game “seasons”. Frankly, I can’t see how this game could possibly get boring since I am enjoying myself so much, and because I have a lot of story and environment left to discover, I have decided to do a short series of articles as I continue playing through this title. Look for upcoming “Summer in Subnautica” articles if you want to follow my underwater journey!
Mythic Ocean has some interesting things to say about the societies we can build and the ways in which we interact with each other. Unfortunately, I found the journey to those conversations to be unnecessarily drawn out at times by touchy controls and characters I couldn’t find easily. I also found myself a bit bored by some of the random sea creature interactions, even though most of them are clever and quirky. Despite the issues I had with some of the controls and settings, and the excessive wandering I had to do on occasion, Mythic Ocean has a lot going for it storywise and I really got into helping the gods through their dilemmas and influencing the creation of a new world. My first world didn’t turn out the way I’d hoped, so this game has me hooked for at least one more playthrough, but there will probably be more. A demo is currently available in the Nintendo eShop, so try it out for yourself!
I had my doubts when I started, but this game has played out in a satisfying manner. My time with this title has been enjoyable and well-spent. The adaption text reads very much like books I read in my youth that were set in this time period, but with very light romantic overtones. Overall, this is a pleasant way to spend a day or two on the Switch.
Children of Zodiarcs is a strategy RPG with a clever system that I find endlessly entertaining. It’s challenging enough to involve some grinding and the story and characters are interesting, even though I’m not finding them to be very complex. Instead, it’s the combination of dice customization and deck building systems that really makes Children of Zodiarcs stand out. I love upgrading my dice to increase the chances of a better roll. Frankly, I’ve barely touched the deck building aspect yet because I am so involved in managing the dice! I have spent hours in a single day (a rarity for me unless it’s Fire Emblem) grinding my characters to build their stats while listening to podcasts, and I can definitely say it’s been a blast.
My initial impressions were very good. MazM: The Phantom of the Opera has cute sprites, a good atmosphere and art, and is downright creepy at parts. However, I cannot render any sort of final verdict (or much of a review) as I was unable to get far in the story. I will update this should I hear back from the developer. I hope I do because I was very intrigued by this game until I couldn’t go any further!
Code: Realize is a classic in the visual novel genre, particularly among titles that have been localized to English. If you haven’t played it yet, you probably will at some point. Unlike the original title, where some of the paths were quite aggravating to me (*cough* Saint Germain *cough*) I found this one to be filled with mostly light-hearted fluff that was a delight to play, mixed with some longer more action-oriented tales. There are a few scenarios I wasn’t crazy about, but overall this title is filled with feel-good romantic silliness that I thoroughly enjoyed.
This title has a cute design and hits on some common tropes (I couldn’t get into them because of spoilers) that I did like. The idea of a race of people who can turn into a kind of cat isn’t new but is often entertaining. However, I ultimately found the issues mentioned above too annoying and disturbing to really enjoy this game. Furthermore, the price point is high for the length of the game (around 3 hours to complete both routes). For these reasons, I must give this one a thumbs down.
I went back and forth on this one for a bit. It can be a bit dull until you get a lot of buildings going, and the constant interruptions that you can’t delay or skip entirely can be annoying. Ultimately, the charm of running my own movie studio won out and I am pleased to give this game a thumb’s up.