Farley Santos
- Hollow Knight
- Hades
- Slay the Spire
Isle of Arrows is an interesting and unpredictable tower defense. The game works with the traditional formula of the genre and adds interesting concepts, such as fortress building and random elements to offer an acceptable experience. Matches can be complicated but the real fun is mounting good defenses with what can be found along the way — a challenge that demands planning, improvisation and luck. However, the title ends up abusing a little in its [overreliance on] random elements, creating frustrating situations that seem to lack strategy. Besides that, some mechanics are way too restrictive, hindering the tactical planning. Nonetheless, many of its issues can be fixed with balancing and patches. In the end, Isle of Arrows is a great tower defense, as long as the player is ready to deal with unpredictability.
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Tinykin is an endearing action and 3D platforming adventure. Fast exploration is its biggest trump card, and the stages entice us to explore everywhere with its well thought locations. Besides that, there are many interesting puzzles that demand finding and using different tinykin — the challenge is low but it's fun to solve its creative puzzles. A soft atmosphere filled with charisma turns the experience into something even more enchanting. The areas are expansive and it has some fascinating and unique concepts, but the game suffers with some issues, such as the simplicity of tinykin usage and situations that repeat themselves from the very beginning to the end [of the game]. This doesn't hinder the journey as a whole but it still feels like a missed opportunity [to make something even better]. Overall, Tinykin is really worth a try.
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Islets is a metroidvania that enchants with its charisma. Exploring floating islands is quite enjoyable as there is a great balance and variety between combat, exploration and platforming. The boss battles, in particular, are very creative and interesting. Also, the atmosphere is lovely, with humorous characters and beautiful visuals. The game competently executes the main platform concepts, but leaves something to be desired as metroidvania with some underdeveloped ideas. However, the intention is clear to offer a friendly and relaxed experience, and in that the title gets it right. In the end, Islets is a simple and captivating adventure.
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Rollerdrome combines shooting and extreme sports in one spectacular experience. It's exciting to skate through arenas as we shoot and stunt in stages with varied and interesting challenges. The difficulty is steep, requiring a lot of skill and insistence to emerge victorious, but customization options make the game accessible. In addition, the striking visuals, fast-paced soundtrack and countless stylish moments bring identity to the title and its dystopian universe. In the end, Rollerdrome is an unmissable creative competition.
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Cult of the Lamb combines two genres in a mesmerizing journey. The dungeon exploration moments stand out with their agile and uncomplicated action, while the cult administration is relaxing and with good possibilities — the synergy between the activities makes the game cycle very addictive. Plus, it's hard not to be impressed by the simultaneously cute and macabre atmosphere. The two styles complement each other reasonably well, but alone they prove to be a bit shallow: the game lack variety and more challenge options, which hinders the experience, especially in the final stretches. However, it is undeniable that the concept of the title is creative and unique. In the end, Cult of the Lamb is a pilgrimage worth experiencing.
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Koumajou Remilia: Scarlet Symphony transforms the Touhou universe in a very competent platforming adventure. The focus here is action in simple stages filled with enemies. The best part is the boss battles, as they fill the screen with projectiles in their complex attack patterns. Naturally, the difficulty is high, but there are options for various kinds of players. Originally released in 2009, the game comes to the west with new additions, such as a remastered visual and extras. However, some aspects are still inconvenient, such as the stages having unappealing maps and precision issues with the controls. Overall, Koumajou Remilia: Scarlet Symphony is a fast and classic experience recommended for people who want a good challenge.
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TombStar focuses on the basics to create a reasonable action roguelike adventure. The biggest highlight is the firefights, which have intense moments and a good challenge. Also, the introduction of new features is constant because of a lot of unlockable content. However, the game lacks personality, variety of situations and unique mechanics, which makes the runs repetitive over time. In the end, TombStar is fun, but not very memorable.
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Little Noah: Scion of Paradise is a charismatic roguelite with unique ideas. The combat is enticing with its fast-paced action and the system that allows players to combine attacks and spells for combos — a part of the fun is exploring the various possibilities and combinations. Besides that, there are many options to unlock and its colorful atmosphere exudes charisma. The simplicity of the concepts makes it clear that the experience is more casual, though there are options for players who are fond of more intense challenges. Even so, some issues get in the way on the long run, such as its basic level design and limited content variety. The expectation is that these negative points are fixed in the future. Overall, Little Noah: Scion of Paradise is a light and fun experience. It's nothing as elaborate as other roguelites but it executes well everything it sets out to do.
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Teenage Mutant Ninja Turtles: Shredder's Revenge offers quality brawling with some retro touches. Its biggest highlight is the agile and accessible gameplay that allows you to create impressive combos, and the variety of moves and enemies brings diversity to combat. In addition, multiplayer for up to six players is frenetic and chaotic, making it a great option to enjoy with friends. The new Turtles adventure is heavily inspired by the past and even modernizes some concepts. However, the title is too conservative – which is a shame, as other current beat 'em ups have already proven that it is possible to innovate. In any case, the nostalgic ambiance with elaborate pixel art visuals and the uncomplicated action are enough reasons to check out the game.
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Demon Slayer - Kimetsu no Yaiba - The Hinokami Chronicles manages to transform the stylish anime action into a good fighting game. In addition to the stunning visuals, the game has accessible systems capable of pleasing different audiences. Besides that, the story mode captivates by offering great recreations of important plot facts, even though the exploration snippets are a little boring. Like other anime adaptations, The Hinokami Chronicles suffers from superficial mechanics and limited diversity content - possibly a sequel will improve these aspects. In the end, Demon Slayer - Kimetsu no Yaiba - The Hinokami Chronicles is recommended for those looking for an uncompromising fighting title and for fans of the anime and manga.
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Hatsune Miku: Project DIVA Mega Mix+ is a full-on, frenetic rhythm experience. The game explores established mechanics in an immense variety of music and difficulties. The content impresses with the vast amount of music of different styles, and the colorful and whimsical atmosphere offers an immersive experience. The PC adaptation is basic and competent, but it's hard not to be bothered by the absence of some options and significant new content, especially for series veterans. In the end, Hatsune Miku: Project DIVA Mega Mix+ is an excellent rhythmic title.
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DRAINUS merges classic elements and unique ideas to create an impressive shoot 'em up. The mechanics of absorbing enemy shots bring dynamism to the stages, which have several creative and varied moments. In addition, the setting stands out with a stylish look and breathtaking imposing scenes. At times the challenge is low and there is not much content, but the general care of the title's production compensates for these problems. In the end, DRAINUS is an unmissable experience.
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Souldiers uses established concepts and a retro atmosphere to create an enjoyable and challenging adventure. Its greatest highlight is the balance between platforming, exploration, puzzles and combat, which are spread across a vast world. There's a lot of content to explore and three very distinct classes. Besides that, the atmosphere captivates with the gorgeous pixel art visuals and the stunning art direction. However, the game suffers from some problems that hinder the experience. The main ideas and mechanics lack identity, the pacing is erratic and punctuated by tiresome and huge dungeons, the world presents unfair and irritating dangers, and the difficulty is unbalanced. In the end, Souldiers is competent. Despite its flaws, there is a good game here, it just takes a lot of patience and a little insistence to enjoy it.
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The Gunk is beautiful and ambitious, but unfortunately fails to live up to its potential. It's nice to clean up the gunk, solve basic puzzles, and explore visually interesting scenarios, but many of the mechanics are underutilized and ideas don't evolve beyond their initial state. At least the relaxing atmosphere, stunning backdrops and great voice acting make the experience immersive to some extent. In the end, The Gunk is reasonable, however it fails to stand out.
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Eiyuden Chronicle: Rising is a beautiful and enjoyable action RPG, but it doesn't dare too much. Combat, whose main concept is to instantly switch between heroes, is fast and agile. Besides that, the world captivates with impeccable visuals, charismatic characters and plenty to explore. Note that the focus is on exploring established concepts of the genre in a simplified way, making the adventure very accessible. However, this approach becomes the game's biggest problem with low challenge, repetitive missions and underused mechanics, which hinders the experience. In the end, Eiyuden Chronicle: Rising is satisfying and ideal for the undemanding players.
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Loot River surrounds us with its unique interpretation of dungeon crawler and roguelike. Sliding on floating platforms to explore flooded dungeons is a fresh idea, and the feature is used in creative situations, such as navigation puzzles and battle strategies. Besides that, the brutal combat and great ambiance make the experience very immersive. However, the game also has notable problems, such as truncated combat and slow content unlocking. With a little insistence, it is possible to overcome the negative points, but some changes in these aspects would considerably improve the pace of the journey. Otherwise, it's worth checking out Loot River, even if only for its inventiveness.
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Anuchard is a curious action RPG inspired by the classics. The game relies on uncomplicated combat and intuitive puzzles to create an agile and accessible adventure. Furthermore, the world captivates with its colorful atmosphere and picturesque characters. However, the general simplicity gets in the way: mechanics and concepts develop little during the journey, making the experience stagnant. In the end, Anuchard has some charm, but it fails to exploit its full potential.
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Revita is an action roguelike that stands out with its unique mechanics. Sacrificing your life in exchange for power and items brings an interesting risk-reward dynamic and there are a multitude of skills and upgrades to combine and experiment with. Combat excites with its fast pace, intense difficulty and good variety of dangers. In addition, the retro and melancholic ambiance makes the experience immersive. The variety of content is impressive, but the adventure is not without its problems: the areas are structurally too similar, it takes grinding to unlock the content and the visual chaos gets in the way at times. In the end, Revita is a great roguelike and a strong recommendation for fans of the genre.
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Insurmountable combines diverse features to create an experience that is both meditative and tense. Guiding a climber to the top of mountains is an interesting activity, mainly because of the different mechanics, such as managing vital resources and assembling routes. However, the experience is compromised by offering very limited diversity of content, which makes runs too similar to each other too quickly. The new features of the 2.0 update help to alleviate the problems, but they are not enough to solve the many negative issues. In the end, Insurmountable is a creative adventure, but one that takes patience.
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Young Souls is an agile beat 'em up with good ideas. Combat excites with frantic confrontations and intense challenge, and good character customization options offer good strategy possibilities when fighting. Besides that, the setting impresses with its elaborate look that mixes 2D and 3D. RPG elements try to add more complexity to the journey, but the tepid execution of these concepts makes them almost irrelevant. In the end, Young Souls is fun and is a great option for those looking for a beat 'em up a little more complex.
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