Farley Santos
- Hollow Knight
- Hades
- Slay the Spire
John Wick Hex dares to explore the film franchise in a genre completely different from the inspirational material. The mix of puzzle and strategy is immersive with concepts that mix tactical thinking and real time elements, and it's very exciting to face several enemies simultaneously - in these moments, we have the feeling of being inside one of the elaborate action scenes of the films. It is a pity that the limited variety of content and situations makes the experience repetitive, however it is a creative title.
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Against The Moon has unique mechanics, but the execution leaves a little to be desired. Combat, which mixes cards, positioning and strategy, stands out with creative concepts and high difficulty - it is very rewarding to make sacrifices and build synergies to overcome tense situations. Different types of heroes, units and spells allow you to create numerous tactics, and the striking setting complements the experience. Unfortunately the game suffers from notable problems of imbalance, random elements that hinder tactical aspects and limited content. In the end, Against The Moon presents a solid foundation, but it still needs to be polished to reach its real potential.
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Ruiner is a futuristic adventure with some interesting features, but it fails to stand out. The cyberpunk atmosphere is impeccable with its elaborate world, great art direction and electronic soundtrack. As a game, it features basic and competent shooting mechanics that have been combined with some skills that offer good possibilities and agile confrontations. However, the experience proves to be quite repetitive because of the limited structure of stages, the small variety of enemies and situations, and problems in the difficulty. In the end, Ruiner is a brief but not memorable diversion.
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#Funtime is a good arcade game to enjoy uncompromisingly. In addition to the basic mechanics of moving and shooting, the title has a curious color-changing system that, unfortunately, has little impact (and even gets in the way, in some cases). Even so, there is a good variety of content spread in several mode. Simplicity can make things a bit repetitive over time, but the game is perfect for short and quick matches.
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Overall, the new additions to Darkest Dungeon II offer content that expand the experience without reinventing it. In Inhuman Bondage, the Abomination returns as a versatile and strategic hero, while the Catacombs add new challenges for the more experienced players. However, the DLC's impact is moderate, making it more interesting for people already immersed in the game and who would like to test variations in the team compositions.
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Naiad stands out for its simplicity and beauty, offering a relaxing journey through a picturesque world. Although there are moments when the flow is interrupted by obscure puzzles and repetitive activities, the game succeeds by allowing each player to find their own rhythm, whether exploring every corner or simply gliding through the water. Furthermore, Naiad shows that there is magic in simplicity, making us appreciate this brief and unpretentious journey.
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Ballionaire reinvents the classic pachinko game by introducing triggers that allow players to influence matches in creative and chaotic ways, transforming a game of chance into a dynamic and tactical experience. With vibrant visuals and light-hearted humor, the game offers exciting moments as elaborate combinations lead to unpredictable interactions and high scores. However, the innate randomness can still be frustrating, and the lack of clarity in some item descriptions makes decisions difficult, and the limited variety of content compromises the game’s longevity. Still, Ballionaire offers a unique experience for those who enjoy experimentation and strategic chaos.
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Ravenswatch stands out for its unique approach, mixing well-known fables with a dark aesthetic and characters with varied mechanics. The engaging combat and diverse skill system make the gameplay strategic and fun, especially in multiplayer, where the synergy between the heroes shines. Despite its potential, the game faces problems of repetition and pacing that compromise the fun in the long run. The lack of variety in the events and the repetitive structure of the maps make the runs predictable, while the slow movement and the exaggerated resistance of the enemies make the journey monotonous at times. Overall, despite its flaws, Ravenswatch is a good experience that can evolve and offer a more balanced experience with future updates.
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Episode Aigis -The Answer- brings back the atmosphere and tactical combat that Persona 3 Reload is known for, offering a deeper look at the characters and their emotions after the main events. The epilogue adds interesting challenges and new difficulty options, as well as adjustments that make the experience less punishing than the original version, with highlights including a stylish setting and a reworked soundtrack. However, the repetitive exploration and lack of variety in activities outside of combat can make the campaign tiresome. Without the rich mix of social simulation and exploration that made Persona 3 Reload such an engaging experience, Episode Aigis is an epilogue that is recommended primarily for avid fans of the series.
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Shadow of the Ninja - Reborn offers an intense action-platforming experience that revisits a classic with revamped graphics and new mechanics. However, the insistence on keeping old elements compromises the gameplay, resulting in frustrating challenges that require patience and memorization. Despite its flaws, the game stands out with its fast-paced action and colorful pixel art settings, although the limited content leaves something to be desired. Ultimately, Shadow of the Ninja - Reborn is a competent homage to the past that could have benefited from a more careful modernization.
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Savant - Ascent REMIX stands out with its creative interpretation of the shoot 'em up genre, offering a dizzying experience in a world inspired by Savant's music. Stages feature intense and challenging firefights, maintaining a feeling of freshness as new mechanics and enemies are introduced. The pixel art setting and energetic soundtrack perfectly complement the action, creating an immersive atmosphere. However, the game also has negative points that can affect the experience. The high difficulty, combined with the lack of room for errors and spaced checkpoints, can make the game frustrating and repetitive. Furthermore, the need to repeat sections and memorize patterns makes the games a bit tiring. In the end, Savant - Ascent REMIX is an interesting experience for fans of the genre as it offers frantic shoot 'em up action and high challenge, but it also tests patience with repetition and the lack of room for error.
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Gunbrella arouses curiosity with its unique concept of a weapon that combines a shotgun and umbrella. The versatility of this hybrid equipment is explored in visceral and challenging combat, and there are also sections of exploration that require intelligent use of the umbrella. It is an experience that has good moments, especially in combat and ambiance, but that fails to maintain a consistent level throughout its duration. The adventure is worth it, but it is important to be willing to overlook the problems.
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Shotgun King: The Final Checkmate turns chess upside down with its offbeat idea of putting a gun in the hand of a king. Aiming and shooting adds dynamism to matches, and cards with abilities for both armies create unpredictable situations. Even with skill elements, the title maintains the tactical aspect of chess, with coordinated moves by enemy pieces. Despite being creative, the game has numerous problems, such as a steep learning curve, difficulty spikes and randomness so pronounced as to disrupt the tactical elements. There was also a lack of variety, as the runs quickly get repetitive. At least there are several additional modes and difficulties to explore. Simultaneously creative and problematic, Shotgun King: The Final Checkmate is a compelling experience.
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Overall, Double Dragon Gaiden: Rise of the Dragons has creativity sparks in its fun and fast moments, but it's necessary to be willing to face its blunders.
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Bleak Sword XD is a tense and unusual journey of action. The focus is on complicated combats through compact arenas full of dangers and enemies in which any mistake is fatal. The clashes are intense and difficult, requiring precision and observation to survive, and the fun is precisely in mastering all the nuances to overcome adversity. The intention is clear in offering a campaign of heightened difficulty, but some choices leave things frustrating, such as lack of visual clarity, unbalanced challenge and limited variety of situations. At the very least, there's plenty of content to explore and the striking setting has its charm. Those who like to overcome tribulations will enjoy the brutal world of Bleak Sword XD, just be prepared to face its rough edges and frustrations as well.
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City of Beats uses musical elements to create a different shooting and action adventure. Dodging and shooting to the rhythm of the soundtrack makes battles immersive, and the high challenge and frantic tempo make the experience electrifying. Other than that, the world oozes style with its electronic music and neon colors. However, the small variety of situations and timid use of rhythmic mechanics prevent the game from standing out. All in all, City of Beats is a passable but unmemorable roguelike.
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Magical Drop VI uses its fast pacing and dynamism to offer a pleasant puzzle. Collecting and throwing spheres is intuitive and the combos and frantic rhythm make the matches exciting. Beyond its colorful and charismatic atmosphere, the game has various modes and online matches, which may entertain for a long time. Even so, it lacked polishment in some areas, such as the difficulty balancing and the online matches' resources. All in all, lovers of fast, competitive puzzles will appreciate Magical Drop VI.
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Arcana of Paradise —The Tower— bets on dynamism to offer a roguelike deckbuilding like no other. Real-time combats are frantic and interesting, requiring strategy and dexterity to win. Furthermore, the numerous situations scattered throughout the adventure have curious puzzle elements, forcing us to think carefully in order to advance. The mechanics are inventive, but the content is reduced: enemies and events are repeated frequently, and the strategic possibilities are limited. Because of this, runs become repetitive quickly, compromising the mid-term experience. Despite the problems, the mysteries of Arcana of Paradise are worth exploring, even if briefly.
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Dead Cells: Return to Castlevania is a remarkable crossover packed with quality. Content from the Vampire Hunter series is creatively introduced into the Dead Cells universe, with new stages and gear that further enrich the experience. The numerous references are the highlight of the expansion, but it lacked a bit of identity, as the stages and bosses are not so different from what is already offered in the main campaign. Either way, this DLC is essential for both Dead Cells and Castlevania fans.
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Rytmos is an engaging and curious musical experience. The puzzles, which require manipulating lines to create paths passing through speakers, are interesting and full of creative elements. The setting, which explores unusual musical genres, enchants with the use of vibrant colors, a soundtrack with several layers and historical explanations about each sound style. The problem is that everything is too simple, leaving the feeling that the game could go further in its proposal. Overall, it's great to delve into Rytmos' brief and elaborate musical universe.
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