I find myself thinking back to a Gabe Newell quote from the book Half Life 2: Raising the Bar, regarding the game's large portions of missing content. "It doesn't matter what we cut, so long as we cut it and it gives us the time to focus on other things." I feel like this outlook is more pertinent than ever; there are too many games being released these days for them to waste players' time in the way Battlemage does. Editing in game design is as important as it is in writing or filmmaking. Get to the point. Respect both the time and financial investment of your audience. Above all else, don't send me chasing after the goddamn lorry.