James Bentley
Terminator: Resistance Annihilation Line is a worthy addition to the base game if you enjoyed your time there but it doesn't do enough to fix its many flaws. While the story is rewarding and atmosphere creepy, there's something just a little cynical about the whole thing.
Demon Turf is a great feeling platformer with some interesting level design, even if its a little inconsistent and a little too long
Unpacking is a wonderfully quaint experience that adds an extra punch to what it means to grow, change, and move on. Even if it could be a bit longer and more extensive, it justifies its place in my game library.
Unplugged is an interesting VR experiment that is bogged down by hand-tracking technology and strange design decisions. If you can ignore that, it's a whole lot of fun.
Rogue Lords offers an interesting Roguelike offers but fails to really live up to its devilish premise
Underneath its flaws, Gamedec is a truly unique game that I could spend 30 more hours in.
Black Book has surprised me with how charming, self confident and thoughtful its systems are, even if its pacing is a little inconsistent and some acts are better than others.
A Township Tale is a great start to a deeply flawed, yet thoroughly engaging title
Chicory is a wonderful, creative outing that is as grounding as it is it bursting with charm.
Overboard! is an excellent exploration of the whodunit genre that is both grounded and willing to do whatever it likes. This, in turn, makes it incredibly likable.
City of Ghosts almost feels more like a sequel than a DLC, with new storylines and surprisingly long playtime. If you liked Cloudpunk, this is a no-brainer. If you loved Cloudpunk, you'll like what it has to offer.
I got a story as confident as it is weird. I got a cast of characters with blistering charm. I got an experience that moved from the stuff of nightmares to the stuff of dreams - weird, haunting, and maybe a little deeper than I originally gave it credit for. I got a Resident Evil game. And it might be one of the best so far.
The Longest Road on Earth works like a video game Rorschach test. You paint a little of yourself onto the canvas of the story and that, in turn, is what you get from it.
Biomutant is like listening to that song your friend just adores but you don’t have it in you to tell them you don’t like it. You smile your way through it but the experience you really like is watching them talk about it. You stomach the song because you love your friend.
Sometimes, Mamiya gets you to analyze yourself in ways that are uncomfortable, but those moments of clarity bring the narrative back down to a place that's as fascinating as it is haunting.
Whilst Legend of Keeper's set up is good, little actual dungeon management and a fairly samey gameplay loop leaves the dungeon feeling a little unexplored.
The Lost Gods is, by far, the most adventurous DLC and the most fascinating to play but it's still bogged down in the same mistakes made before it. This is absolutely the DLC you should play but it's still not as fun as the base game.
Turnip Boy Commits Tax Evasion is certainly not bad and has some genuine charm, but the incessant need to add jokes to everything leaves the experience feeling a little taxing.
Deiland: Pocket Planet edition looks to the cosmos but gets pulled in by the inexorable pull of planets - leaving you to crash land after just a few hours. While the rebuild can be fun, the waiting often isn't worth it
As a player, I often felt appeased I Saw Black Clouds, like a child pretending to play their older siblings console. The controller is off and they're really in charge but I certainly feel like I've done something. I Saw Black Clouds isn't worth perpetuating that facade for. Sometimes, you're just better off putting the controller down and walking away.