Zoey Handley
It’s not a soulless game or one without a spark — there’s definitely a lot of love in the final product. It just seriously needed a few more sets of eyes on it to draw out its flaws. A lot of the things that vexed me most severely could be fixed with a few more passes of the floor buffer. Yet here we are, and Demon Turf doesn’t strike me as territory worth conquering.
With all that said, I can clearly see why Corpse Party is a cult classic. It’s a dismal, oppressive horror game that sinks you into the hell it has constructed. It presents a thick, sticky mystery to wade through and presents it with panache. It’s maybe not the most essential remaster of a game, but the same spooky tale of hopelessness is still present. I just wish it would keep its obvious fascination with human excrement to itself.
Otherwise, Toy Soldiers HD is probably how you remember it. There are some noticeable changes, but nothing revitalizing. Unlike Toy Soldiers Complete’s tendency to just shoehorn new mechanics into the old game where they didn’t necessarily fit, Toy Soldiers HD feels true to the original experience. It’s a bizarrely lighthearted take on a nightmarish war, but not one that feels like it wholesale throws away the history.
With that said, I did enjoy Inscryption. Part of me is tempted to dive back in to see if I can scrape any more secrets out of its cracks. Really, that’s where it excels: not the misdirection, but the hidden crawlspaces where it hides all the bodies. At its best, it feels like you’re actually uncovering a deeper plot. At its worst, it feels like you’re watching a magician pull handkerchiefs out of their sleeve. It’s cool, I guess, but you know they’re just screwing with you.
Mon Amour, as seen on the box, is fine. It even has that sometimes annoying “one more turn” addictiveness. That doesn’t last long, and beneath that, there’s nothing to sink your teeth into. It’s the Taco Bell of Onion Games. It’s tastes like food, it’s inoffensive, but once you dig in, you won’t find any real meat.
Hot Wheels Unleashed impressed me on basically every marker. It looks terrific, it feels great, and the track design is extremely well done. I kind of hate the blind box approach of unlocking cars, but that’s a small complaint when getting my wheels on the track is always a delight.
Not everyone is going to think that way, clearly. Each individual has their own expectations for a remake, and Actraiser Renaissance may have put hands on facets that were once sacred. Some will find the changes intrusive. It would have been nice if there was a classic mode included that strips out the tower defense to make everyone happy, but that’s not in the cards. In my eyes, however, Acraiser Renaissance was one of the biggest surprises and the most enjoyable gaming experiences I’ve had this year.
Overall, it hits its niche. It lands on the edges of the sweet spot for modern simulators. It manages to be fun and atmospheric. It’s a hard day’s work, but someone has to do it.
It’s just overall not that well executed. The physics and gameplay are not where they should be. The levels are just okay. The goals are rarely entertaining. But you’re here for the birds, right? There are definitely skateboarding birds, I can guarantee they are in SkateBIRD. I’m not even being sarcastic, the birds are absolutely great. Just try to focus on that and nothing else.
I absolutely do miss those days. I can’t get on with realistic racing games, so I crave a steady diet of the stuff that Cruis’n Blast gives. At the same time, I normally rented racing games on the N64 and rarely bought them. The same would have held true for Cruis’n Blast. It’s too fleeting to really grab hold of my grey matter and make a home there. I had a lot of fun while it lasted, but now it’s time to return to the beige, carefully curated modernity.
Personal grievances aside, I think Lake succeeds in its aims, and that’s the important thing. It set out to be a slice of small-town life, and that’s what it is. I think there’s a rather narrow audience for that kind of thing, but it will be perfect for those who know what they’re getting into. If you think you’d be into a narrative about escaping the city life, then here it is. The writing is solid, the production values are decent for its asking price, so it’s worthwhile to check out of that’s your thing. As for me, I’m just eager to get back to the city.
A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.
The port is also quite nice, but it’s going to be an affront to purists. The modern upgrades change the feel of the game immensely, and while I’d argue it’s for the best, it’s also at the expense of the challenge. It’s a short, breezy experience. A comfortable slice of ‘90s platforming. It’s up to you if that’s what you need right now, but I certainly enjoyed it.
Which is fine. Buck Up and Drive is just a silly little game and doesn’t pretend to be more than that. There’s a dearth of bells or whistles, but the core gameplay is ridiculous and easygoing enough that it’s probably impossible to not be entertained. It’s a fun diversion, for as long as it lasts, but your mileage might vary. For me, I think it’s time for another radical cruise.
A huge impact was left on me by Psychonauts. While that’s not likely to be the same story for Psychonauts 2, I wasn’t disappointed. There was no single place that let me down so severely that it soured the overall experience. Nothing that struck me as starkly inferior. It’s maybe not quite as genius, but it’s still a mind worth exploring.
Yet, I can’t help but feel entranced by Road 96’s framework; the depiction of a journey as being a bunch of moments. Moments where you dig into a character’s psyche or just have fun playing air hockey. It’s lightweight, effective, and I can’t think of another place where it’s this well-executed. If you’re willing to stomach the rough patches and politics, there’s a rich game within. One that explores how people affect and are affected by the world. Personally, I think it’s worth the trip.
I think it’s narratively weak; a few sparks, but never a fire. The games held within are not just overly basic, but often not even fun. Even the quest design is an escort quest and a forced stealth section away from a broken controller. It makes me feel like the bad guy when I say these things to such a cute and innocent game. I absolutely wanted to love Button City, but it gave me no reason to give up another quarter.
Even if you’re at peace with managing deliverymen with tommy guns, City of Gangsters is a bit of a difficult sell. At its core, it is a long and unexciting game. A lot of the time I felt like I was trying to decode the game’s logic and keep plates spinning rather than run a successful bootlegging operation. When everything clicks, it can be somewhat satisfying, but that happens so rarely, you’d think the game was sampling its own wares.
Most of the time, though, it’s like playing a stripped-down version of Yakuza. You wander a Japanese neighborhood, shop, do side-quests, build up your character, much like in that venerated series. But then the combat sucks and the story is poorly paced. On the other hand, I can’t deny it grew on me. It feels like one of those janky, Japanese, early PS2 titles like Mr. Mosquito or Robot Alchemic Drive. It might not be the most fun to play, but it’s unique enough to captivate.
I played Secret Agent HD pretty flat out. I ate through the episodes hungrily until I hit the end. For all its flaws, it’s an easy game to get sucked into. The levels are just short enough that I fell into the “just one more level” trap. The inclusion of leaderboards, additional difficulties, and a level editor help extend the game’s lifespan and breathe new life into it.