Steven Ritz
I like the idea that I can play as a pissed off farmer who just wants to save his family and his town, I just can't fully commit to the idea when I feel as if I'm flailing my arms around like two giant fish attached to a WeebleWobble.
Often the winner is simply determined by who has more units which begs the question, why even have this type of combat system?
The game delivers the farming experience it promises.
It's not that I didn't like playing Aces overall, I'm just frustrated because I can see a great game underneath the clutter of skill lines and odd design choices.
Astro Boy: Edge of Time is a fun and functional CCG, it just doesn't do a whole lot to stand out from the many other like it.
I commend the developer for taking on such an odd corner of literature and creating a unique story inspired by a Bohemian author.
Aside from the stunning, fully animated cut scenes, the visuals feel right out of the PS3 era, if not earlier.
Many years later I find myself reviewing Crazy Machine 3, a game that strikes hard at my nostalgia chord.
If you crave an old school RTS with updated graphics and unique factions to play, then this might be what you are looking for. The game is solid and has a great amount of polish; it just lacks anything innovative enough to keep players enticed for too long.
The most impressive mechanical feat of ADR1FT, however, is the three-dimensional movement system of the player and free floating objects.
MotoGP 18 is impressive, as all of Milestone's games are, but that doesn't always translate to fun for general audiences. This title is a must have for serious Grand Prix fans, but lay people like me it comes off as overwhelming with a tedious learning curve.
Boundless is such an ambitious game that seems to know how to make the end game fun, but it puts it at more than an arms reach away.
I enjoyed Total War: Arena more than I thought, but I'm not sure if it has enough carrot at the end of the stick for me to keep playing long term.
Laborers are the most basic pawns and must be assigned to Overseers to be effective.
I genuinely think it's impossible to beat some of the levels without dying due to unseen platforms that are off the screen.
Despite the simplistic part-time job mini games and the randomization of being able to upgrade tools, Trio of Towns hits all of the main points to have a successful daily game loop.
The physics engine in Ride 2 is one of the best I’ve seen in any game, racing or not.
Despite my initial reactions, I finally start to enjoy Life is Feudal. After getting over the initial learning curve and skill grind. There is something liberating about being able to terraform any piece of land and cut down any tree I find.
Headlander is an enjoyable experience that shouldn’t be overlooked, especially if you like the Metroidvania style of games.
After completing the story, I felt like I had sat down to watch a movie rather than play a game but I got to control the pace if only a little.