Steven Ritz
We've had arena shooters with this formula for ages, so why is Overwatch deserving of so much praise? Because Blizzard decided that every last detail in this game is deliberate and calculated for the best possible experience.
The developers have managed to impart the rules of the game without a single bit of text other than the controls for interacting with the mazes and how to sprint.
Blood Bowl 2 isn't going to be for everybody, but that isn't going to stop me from recommending it to everyone I know. At the end of the day, it's just plain fun!
Respawn Entertainment did just that with Titanfall 2; they turned the ideas and mechanics from the first game into an even better experience.
While engaging and mostly rewarding, the gameplay can also be described as hectic and chaotic.
The design choices become abundantly clear when you encounter your first enemy ship and begin the gripping celestial ballet that is a broadside battle.
…once you finally piece together all of the concepts and strategies the game borrows from other genres you’ll quickly become a crowd favorite on the Galactic Game Show.
Despite the color shields implemented in singleplayer mode, I still enjoyed Full Metal Furies. The written dialogue between characters is good for a chuckle and keeps things lighthearted amidst the chaos.
Each freelancer also has unlockable mods for their skills that you can configure before each round.
… always being in the action and not drowning in my own failure for too long was actually a good thing.
The first Dishonored title offered levels with multiple paths, but the recent iteration takes that concept and runs with it.
I would recommend this game to anyone who is a fan of action-RPGs with more of a focus on combat and less on character building.
Aztez certainly is a fun game and very quick to the action, but I felt the tactical layer hid too much of the great brawler underneath.
The stealth mechanic is well fleshed out, but can be overshadowed by the jarring combat issues.
After completing the story, I felt like I had sat down to watch a movie rather than play a game but I got to control the pace if only a little.
Headlander is an enjoyable experience that shouldn’t be overlooked, especially if you like the Metroidvania style of games.
Despite my initial reactions, I finally start to enjoy Life is Feudal. After getting over the initial learning curve and skill grind. There is something liberating about being able to terraform any piece of land and cut down any tree I find.
The physics engine in Ride 2 is one of the best I’ve seen in any game, racing or not.
Despite the simplistic part-time job mini games and the randomization of being able to upgrade tools, Trio of Towns hits all of the main points to have a successful daily game loop.
I genuinely think it's impossible to beat some of the levels without dying due to unseen platforms that are off the screen.