Oliver Shellding
For newcomers, really consider what the game is and what you want it to be. If you sincerely want a full fledged experience, Factorio on the Switch will get you 80% of the way there, but I can’t conceivably think that chat or keyboards can be put in the Switch version. Still, it’s got everything important, and that should be more than enough to keep the cycle going. The machines must grow, and you shall be their farmer.
It’s a dark tale about a broken man and a total disregard for everything that goes into a player’s time and money. If you’re properly gelded against cynicism, you might enjoy the graphics, soundtrack and some of the better combat moments. Otherwise, you’re stuck in the same paradox as Thorn: unable to admit that it’s all been a lie.
This is a fully formed digital release on the most profitable console on the planet at this time. It has nothing for no one, and I’m just sad that someone probably will play this in an attempt to make life a bit better. Bad news, mate: this fish is dead in the water.
Nitro Kid has potential, but there’s a key factor missing that keeps it from just popping on the screen. The Codex is hilarious and I want to read more, the boss variety is interesting and the concept isn’t bad at all: I like the animation from rescuing the Nitro Kids and from certain enemy attacks. But the repetition and the need to basically luck into a strong route build keep it from being something I want to come back and play again. In a gaming ecosphere that is currently flooded with roguelite deckbuilders, Nitro Kid is barely able to tread water.
While it can be short, this is a title that can and should be experienced at least once, which is why I’m glad the original is still widely available for free. If you just want to see what the fuss is about, it’s simple enough to find it online. However, if you find yourself enjoying the punishing, gruesome tale being told here, I encourage you to support Fummy’s work and pick up The Witch’s House MV as a way of saying thank you, and to see a brand new facet for this sincerely horrifying game.
Overall, in spite of needing to retrain my brain on how to interact with the world (it’s easier to travel without also carrying around a mouse and a dongle), Dropsy was a pleasant, interesting, if somewhat short adventure. It had heart, it had some truly gross moments, it had a horrifying cold open, and it was charming, however you can interpret that.
While things like Amnesia: Later x Crowd aren’t for everyone, it’s a really, really great treat for certain people, and I love that they can access this without needing to import and learn Japanese. I hope this sets a pace and a tone for even more Japan exclusives to finally cross the ocean as the Nintendo Switch juggernauts onward.
I think Amnesia: Memories is just a tad cold, a bit too mean, and left me feeling restless and unresolved. It hits the notes, but it hits them in the wrong key. A classic, certainly, and I’m glad Switch owners have the option to play it. I just don’t know if it’s one I’d pick up if given the choice.
It’s a feeling that can only come from this particular idea playing out as a video game, to be something that combines the best elements of a choose-your-own-adventure book, a 1980s coming of age movie and the moment-to-moment tension of Oxenfree. I cannot and will not stop praising this game, and I earnestly believe this is one of my favorite gaming moments in the past decade. Thank you.
I was skeptical when I first picked it up, but now I’m positive: Justice Sucks is a surprising hit, and I’m glad for my time with it.
This might not be the most adventurous of the Shin Megami Tensei games, especially since after Shin Megami Tensei V lived up to the hype, it was a tough band to beat. Yet, Soul Hackers 2 delivers everything I needed in a tidy package.
Standing proudly as a title with amazing blends of gaming components and ferocious variety, this is one of the few sims that I not only really enjoyed, but it convinced me to keep coming back again and again. I have two save files going right now, and I’m determined to see if Buff Chilia will have a better life than Nun Chilia.
It’s a beautifully put together package, and this isn’t the lackluster ending of a trilogy gone off the rails. This is a tight, enjoyable and absolutely true embodiment of what Inti Creates has been building all these years. For fans, it’s everything they could want. And for first timers…well, maybe pick up the Cliff’s Notes on what’s happened. It’s a lot, but it’s worth it.
Looking at other games released in 1991, it’s honestly stunning to think that Japanese players had Final Fantasy IV, A Link to the Past and this jaw-dropping sim all in one year (and my family decided to get me Captain America for the NES…cool). So, while it may not have aged great (and honestly has been poorly ported), fans of the series can take a look in this time capsule for a few bucks, nod in recognition, and then probably never pick it up again. Sorry princess, your audience is in another castle.
I had a good time with this particular adventure. It reminded me that the enormity of imagination is a feat and a power that is universal, and it helped make what could have been a very short visual novel or a very sad adventure game be neither. Instead, it was fun, it was bouncy, it kept me going and it was divided into good sized chapters to keep from being bloated. Replay is a possibility for more unlocks, and players will want to go back and recheck for things they missed.
This might be a piece that’s worth picking up immediately, or it might be worth waiting to see if LCB Game Studio decides to do an anthology release later on down the line. Mothmen 1966 is a brilliantly bold stab at artistic game design, and I think that it wildly succeeds. It’s by no means a perfect game, but it is entertainment, and there’s nothing wrong with being entertained for a while. If you really want to, dive in, unlock all the achievements and do your thing, or just do what the rest of us do: forget about the world around us for a while, travel back to 1966, and see what happens when the stars dance and the demons come out.
Full of side quests for more coins and cards, a pretty kickass metal soundtrack and plenty of replay value, Overrogue is what I was looking for in a contender versus Slay the Spire. No, it isn’t very serious, and I’m sure the people who enjoyed One Step From Eden or Ring of Pain will complain that it’s too easy or just not engaging. But this is a game that has clear mobile shades while still being fully fledged, engaging, funny and full of content.
I think that Birushana sits comfortably as one of the best otome titles I’ve ever picked up, and it’s a strong contender for the best visual novel I’ve grabbed this year. Anyone curious about the genre or anyone who wants a bit of love intermingled with 85% accurate historical moments should grab this game. Also, if you’re really interested, get the soundtrack and all the other goodies with the limited edition before it’s gone: Birushana honestly feels like a title that will be remembered for years to come.
The story, the music, and the interface are all great. You can spend way too long trying to work out the details yourself, or find a fast track to solving the crimes and getting the best ending possible. Again, I have to stress this, I didn’t get a crash, just general disappointment over the terrible menus and the janky performance. But I can’t promise you won’t, and I don’t want anyone to be disappointed in this game.
Freshly Frosted isn’t going to be recognized for blazing new game trails or crafting mind-blowing narratives that make you think about the human condition in a blistering reality. I’m just making donuts, and I don’t know or care who they’re for. It’s going to be there for me until I don’t need it or want it anymore, and that’s perfectly fine. Sometimes, you just need to focus on what you can control and what makes you feel happy in the moment. I feel happier knowing that I can make donuts sometimes, and, for someone else out there, maybe that’s all you need for today.