Jason Bohn
To say that Tokyo Ghoul: re Call to Exist is a letdown is an understatement. This is a title poised to irritate fans, befuddle neophytes and generally just waste the time for everyone involved. This is a true throwback to ye olde days of bad cash ins. As one ages, nostalgia becomes a comfortable past time. Not in this case, though. Not in this case.
Typically, a more rigid outline is used in writing up a review to create a flow that is comprehensible, allowing the reader to separate out thoughts and opinions in an intelligible manner.
One cannot comprehend who Yonder: The Cloud Catcher Chronicles is meant to serve.
Much of this review has been spent pointing out Ghostbusters’ flaws and issues.
This title plays like a sarcastic version of a real game. I don't mind being mocked if I can laugh along, but this is just mean.
Much like The Bible is full of sections of endless "begats," describing Zheros becomes a list of "berefts.
Before beginning to play Akiba's Trip: Hellbound & Debriefed, plans to write a screed defending the game while poking fun at the pure stupidity of the gameplay were already in motion.
Games built entirely around boss battles can be great.
There is so much flawed with Munchkin: Quacked Quest. It's a mess on the tech end and quickly becomes aggravating on the design end.
Some daring swings at humor and story beats that lend themselves to mocking elevate the package, but not by enough. Nippon Ichi consistently does better work and it's best to appreciate those instead of prodding this bloated thing.
For a game like Drive Girls, having me handle the review is the closest the developer can get to “Easy Mode.” I'm more than willing to turn off the brain and get washed away in a sea of silliness, only to emerge with a big smile on my face and picking seaweed out of my hair.
The developer got some of it right, but the vast majority of this game is riddled with too many cracks in the facade, indicating it was launched way too soon.
With frustrating tech, unappealing appearance and a lack of quality of life streamlining, Torment: Tides of Numenera might actually be my biggest gaming-related disappointment since I bought an Atari Jaguar. Some of the complaints mentioned here, especially exploration (wrongly as load times weren’t this bad), could be leveled at Planescape: Torment, but many years have gone by with many new ideas to make gaming experiences more engrossing.
When I see a fledgling studio really trying, I want to check it out.
Temple of Yog is a title that would demo quite well; the first ten or so minutes revealed some fantastic possibilities.
When viewing the vaporized remains of what Sony has pushed out to the public, one can just make out what could have been a great game. Since the heyday of Rollercoaster Tycoon and Theme Hospital, it's not often that lite-management sims get a chance to strut their stuff. This was not originally meant to be that game, but it could have been with a change of the business model. Instead this is a title that is balanced for tedium.
Dragon Fin Soup is a great game trapped in a terrible game's code. The tile sets for the randomly generated maps create lush environments to explore. The writing is like a clown in corpse paint; silly in its darkness. There are seemingly limitless options to win battles and progress. Unfortunately, there is just so much additional work that needs to go into this title.
Trying to dictate if Lord Puggington Games tried too hard or not hard enough with its gameplay is a fool's errand. This doesn't feel like something that was just slapped together; there is no malice intended in this review. This is a port of a mobile game that came to fruition via crowdfunding; one with a Google Play page that is loaded with accolades.
Teslapunk simply cannot be recommended in any form. While it has a fantastic idea for a scoring system, everything else about it is simply unappealing.
Alekhine's Gun is a title where the ambition of design outmatches the execution with gusto.