Victor Vitório
Lego 2K Drive lets you drive at full speed leaving a trail of destruction across open worlds and intense race tracks. Despite bringing good ideas to the table, the game keeps many cards hidden in its sleeve, at the cost of Drive Pass and microtransactions. It is possible to have a lot of fun playing the campaign entirely offline, but there is an absence of more content characteristic of the versatility of the LEGO brand, mainly the minifigures, which cannot be customized and are scarce to acquire by playing, but, not without irony, are abundant in the microtransactions.
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Tin Hearts combines puzzle and 3D platforming to create ingenious challenges that will require paying attention to the environment and the resources that can be used. The narrative lacks better pacing and swings between the endearing and the cheesy. Even so, the plot collaborates with the charming setting of toys and systems that need to be set in motion. This mix is enjoyable and thought-provoking, which makes it recommendable to anyone who likes to twist their brain in creative environments.
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Despite presenting more of the same shy gameplay, the adventure of the last human immediately draws attention to the art and delivers what it promises. Itorah approaches games like Ori and the Blind Forest and the recent Afterimage, among others, to represent the sublime of painting and show that metroidvanias do not live only with pixel art.
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The Bend the Roo'les DLC features five levels with varying mechanics and a demanding new boss, but the recycling of the base game's presentation makes it feel like more of the same in a reduced package when compared to the content of each world of Kao the Kangaroo. It's fun content, perfectly recommendable for those who enjoyed the main campaign and want more Kao and more challenge, but it won't surprise those who expect the expansion to really reinvent the kangaroo.
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Carrion is an unusual experience that seeks to do the most with just the essentials, which makes it somewhat repetitive after a while, when almost all the cards are already on the table. Even though it looks like a labyrinthine metroidvania, the design tends to guide the player linearly so as not to get lost, keeping the gameplay flowing between puzzles and massacres, without much reason to explore on your own. The game's greatest success is in fulfilling its promise of horror by putting the player under the skin of a tentacular monster to devour, grow and evolve into the perfect predator.
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Teslagrad 2 still focuses on the imprecise physics of electromagnetism mechanics, but the structure transition was inconsistent, guiding the player through a short campaign that induces linearity and does not encourage exploring the interconnected world. Fortunately, the Nordic setting, the pleasant visuals, the folk songs and the moments of agility provide a solid identity that results in a good experience, even if it's not impressive.
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Wild Dogs can be very fun to those who want to face the classic challenge of run and guns and shoot'em ups from past generations. Four-color pixel art isn't my favorite style, but it didn't bother me when I used the right palettes for me among the dozens available. The fun of exploding pixels in various gameplay styles is certainly worth the price, which makes the game recommendable even for those who are not used to the difficulty level of the genre, an issue that can be solved by using the convenient cheat code to increase lives.
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The Aurogon Shanghai studio definitely created Afterimage as a work made of a lot of effort and beauty. The intention to produce such a vast and dense metroidvania doesn't always contribute to the game as a whole but it delivers a ton of content to explore, admire and face. Curious players will be rewarded with many discoveries in impressive sceneries, but those who are bothered by backtracking and a lack of direction may be frustrated by the big distances between the spots of Engardin.
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Short but well-paced, Nuclear Blaze focuses on the urgency of the fire to create an intense experience. The game benefits from the great use of effects to enrich the simple pixel art and add to an atmosphere of mystery that, even if it's not deep or surprising, gives fuel to keep the flame burning bright for as long as it lasts. The heat gets intense in Hold My Glass mode and it can be frustrating, but the difficulty adjustments make the game accessible to any audience, even very young children, who can also enjoy the Kids Mode, designed especially for them.
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Forgotten at the bottom of the chest, Cannon Dancer Osman is a historical piece rescued for new platforms for the first time. The visuals will please pixel art connoisseurs and the intense gameplay is as simple and fun as an arcade title should be. The many quality-of-life improvement options are welcome and even allow you to set up slightly different ways of playing, but this help can end up making enjoyment even shorter than it actually is. In the end, it is a game suitable for the nostalgic, the curious and those who propose to play repeatedly a very brief campaign, improving their technique with each quick attempt to reach the end.
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Curse of the Sea Rats is never actually bad. Even with the lack of graphic and mechanical refinement, we can still find fun and adventure in its shores. There are a few interesting things in how it creates a diversified world but nothing impressive and the exploration isn't always rewarding.
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Half literature, half RPG, Citizen Sleeper successfully unites its many facets to create inventive and thoughtful science fiction. Deep human issues are addressed in several sweet and melancholy subplots that weave together to form a life that is up to you to manage however you can. The paths do not lead to opposite roads, but it is up to whoever holds the controller to decide which trails to follow and which stories will have their attention and their dice rolls to build their uncertain daily life. Keep in mind that reading English well is essential for everything Citizen Sleeper has to offer.
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Vernal Edge delivers polished boss battles but ends up lacking in enemy variety. It's enhanced by offering a semi-open world unlike the usual metroidvanias but should have smaller areas and a better map system. Weighing the pros and cons of the game, I conclude there are more good things than bad, enough to recommend it to any fan of the genre who has the patience to brave a world with no directions.
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Tchia is a full-fledged game that achieves (almost) all of its objectives with flying colors. In the archipelago, there is a lot to do and find, but it is also a place to just enjoy, walk around and explore. And what a stunning place! Make sure you immerse yourself in the world and in the shoes of the many animals you can incorporate, then rest up playing the ukulele and observe the details of cultures that seem far from ours, but that can still reach the world.
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Papetura is one of the most beautiful video games I've ever had the privilege of seeing. It's unique and passionate, but it's somewhat melancholic when I think of it as a reminder of something that was good while it lasted, which wasn't much. Made for one-shot play, the point-and-click gameplay isn't meant to be challenging, though it still does require a little thought at each step, enough to feel like you're achieving a goal. Enter this world knowing two things: it is endlessly fascinating and purposely brief.
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Planet Edge: Cube is precise and inventive, a masterclass in level design done right in 2D platform. It's also challenging, perhaps too much for an audience that isn't interested in the satisfaction of overcoming obstacles after a successive kill count. The retro pixel art look with minimalist colors is very charming, has good animations and avoids distractions during the action. My hands hurt during the most demanding stretches and I found several bugs, all of them subject to correction, but none of that prevented me from finishing the journey with great pleasure.
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The duo's adventure in Clive 'N' Wrench should please both the generation that loved the golden age of 3D platform games and their children who enjoy a good mascot game.
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Although it slips on some technical issues and the repetition makes it seem longer than necessary, the balance of Dead Space is quite attractive: immersive atmosphere, sinister story, detailed graphics, intense action and many scares raise the quality of the experience for anyone who wants to revisit the game or experience it for the first time.
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Contemplative and profound, SEASON: A letter to the future is a work of art that invites you to discover and record an era that will soon vanish in transition to an unknown world. Traversing the open world with your camera and notebook should appeal to those who want a beautiful, immersive experience of aesthetic creation and philosophical storytelling.
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Enjoyable, undemanding gameplay combines with absurdly humorous storytelling and excellent voice acting to make SpongeBob SquarePants: The Cosmic Shake a fun and charismatic campaign that will be enjoyed by kids, fans of the characters, and anyone who enjoys straightfoward 3D platformers. It can also be a great way to share the experience with the little ones, whether it's passing the controller to them or just having the kids watch you play.
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