Two Parsecs From Earth
The foundation is here, but, like The Simpson's orphanage, it needs more walls – "three is not enough." With subpar controls, music missing the mark, and a disappointing map, Two Parsecs From Earth's great visual style remains, but it's not enough to keep me playing.
Pressing jump at the same time and in the same way will give you two different arcs of jump, and I can't tell you why. The big goal for the developer isn't successful. It's unfortunate since there are some good things here, but unpolished movement controls among other negatives are holding it back.
Two Parsecs From Earth is an average game with little polish, and does not deserve a strong indication. Generic Level Design and excessive repetition make the experience dull. In addition, technical problems, such as the protagonist's damage box being larger than him, hinder the game. At least Z3-L1 and its mechanics are charismatic enough to have a sequel that lives up to its potential.
Review in Portuguese | Read full review
Two Parsecs from Earth brings us a reduced-size metroidvania in which humor and humor are not lacking. Its hand-drawn style is very attractive and its curious system of choice of skills forces us to give it more than one pass. Despite this, it becomes a bit monotonous and repetitive due to its limited variety of settings and enemies.
Review in Spanish | Read full review
Two Parsecs from Earth feels more like a blueprint to the start of something bigger. Maybe it was budget restrictions who knows. All it really ends up being is a simple find the collectibles title with clunky controls. I know for myself how hard game development is but it’s hard not to point out that there are other Metroidvania games out there that feel more rewarding to play and cost less. It’s not bad by any stretch but it does easily sit in the realm of mediocre.