Strobophagia: Rave Horror
Top Critic Average
I realise that my complaints could easily be dismissed as an old man complaining about the whole rave experience but, if anything, I wanted Strobophagia to be more of a sensory overload than it turned out to be. Everything just feels like it's been dialled down a few notches, and consequently it doesn't engage you as much as it should. With some fine-tuning and, more crucially, some better music, this still has a lot of potential to offer up an original and effective horror experience. It just isn't quite there yet.
Strobophagia's visuals and decent music help to create an uncomfortable atmosphere. Sadly, that atmosphere is hurt by the simplistic and somewhat stale narrative gameplay that plays against what visual expectations were assumed.
Strobophagia starts strong by establishing a cool, neon-lit atmosphere, but does not reach its full potential due to pacing issues and a lack of memorable music
Strobopahgia certainly has a lot of potential, with a strong aesthetic and some good core concepts, but it plays as an unfinished experience. With more polish in the later acts of the game, expansion on some of the weaker endings, and fleshing out of the music and ambient sound throughout, the game really could stand out. As it is now it would be hard pressed to impress more casual gamers, but for the more horror inclined player looking for something different it would be an interesting hour or two.
Weighed down by generic music and a lot of bugs.
So the score I’m giving this game is on the high end of that same number… but ultimately, it’s a game I can’t really recommend to a lot of people. For all the neat ideas at play and the interesting visuals, it never quite has enough meat on its bones. There’s just not enough to rave about here.