I persevered with Battle Hunters and finished it (admittedly after dropping the difficulty down) but there wasn't really a point where I actually enjoyed my experience. The most frustrating thing is that there were moments when it nearly came together in tactical combat, but it was continually held back by the need to rest characters and not sharing XP to non-party members. As a result, this is one adventure in which too many heroes spoil the game.
Battle Hunters is a great RPG that uses the urgency of its plot to create a focused gameplay loop that focuses on fairly strategic combat using a wide array of characters that were mostly throwaway pawns.
So while Battle Hunters is a mechanically sound real-time strategy dungeon crawler with loads of traditional Dungeons & Dragons character types (and not so traditional space marines) to fight off hordes of monsters, that’s about all it is. With a singular quest in mind, there isn’t much to do other than move from one fight onto the next with nothing else to do in the meantime. It’s good at what it does but I wish there had been more to do with the world and the characters themselves.
Often as generic as its name, Battle Hunters needed a far more nuanced plot to really make use of its bloated 28 strong cast of heroes. That being said, the game world and it’s combat (despite not working as it should) are entertaining enough to fill it’s 15 hour length.
Having 28 different characters with very distinctive visual traits, Battle Hunters offers many ways to join forces and defeat enemies. If story isn’t an important consideration, this game is definitely a good choice with its fun battle system.