Fallen Legion: Revenants Reviews
Fallen Legion Revenants feels like a game that actively fights itself. There’s a lot of potential here but it’s squandered by superficial ideas. Prolonging the combat with damage sponge bosses is a cheap way of doing it. Don’t get me wrong, I don’t mind when this is the case. It’s the tedium of the system as a whole that has me scratching my head. Sadly, none of the potential this franchise has was realized with this entry.
There’s honestly not really anything good I can say about Fallen Legion Revenants. Messy combat combined with an unwieldy control system means it’s not fun to play. A boring and confusing story prevents you from getting invested in its characters. I don’t think it looks as good as previous games in the series. And its voice acting is unimpressive. I suppose it’s got a decent soundtrack? That’s about as complimentary as I can be. Ultimately, Fallen Legion Revenants is one of the worst games I’ve played in some time. And that’s not a nice thing to write as someone that enjoyed their time with Fallen Legion Flames of Rebellion
It’s nice to see a game trying new things, and Fallen Legion Revenants certainly does that, but the game’s actively hostile balancing takes away all of that goodwill.
Fallen Legion Revenants has some great ideas but they don’t all come together as well as they should. The battle system is deep but not friendly to newcomers. The political talking sections were a good idea but just didn’t seem to compliment the experience. Overall, it’s an original concept with some flaws. Worth a look if you want to try something different from the norm. But for a third entry in a series, it seems it should be a bit more refined at this point.