Fallen Legion: Revenants Reviews
A third chapter that sticks to its predecessor in every possible way. While Revenants does not lack interesting aspects, it also painfully shows its low budget nature. In particular, confusing combat and poorly delivered story are its most significant flaws.
Review in Italian | Read full review
At its core, Fallen Legion Revenants is a good game. The ideas, story, and gameplay are all there, it just hinges on you being the type of a person it appeals to. For example, combat can be methodic and slow, though it rewards a tactical mind. The story is fascinating and has a lot to say, though it requires an interest in exploring the world to really get into it. As a result, there is a good chance you'll like Fallen Legion Revenants if you're into RPGs, but you need to fit one of the aforementioned molds to really love it.
A bit messy and not deep enough, Revenants feels like a missed chance for Fallen Legion, but the plot and its characters are intriguing.
Review in Italian | Read full review
Fallen Legion: The Revenants is a collection of successful and unsuccessful ideas that have not led to a tailored and heart-wrenching combination.
Review in Persian | Read full review
I found myself much less interested in the characters or plot of Fallen Legion Revenants, and it's probably safe to just say I liked everything about this game less than its predecessor. I'm honestly disappointed. If developers YummyYummyTummy announce another Fallen Legion title, I promise they'll get my attention, but I'm going to have to wait a little longer this time before I let myself get excited.
Fallen Legion: Revenants is a fun game with great ideas, but it fails to build on what its concepts promise. The combat is its main feature and the reason to play it, but there's a constant feeling that with small adjustments it could have been much more memorable.
Review in Portuguese | Read full review
There’s honestly not really anything good I can say about Fallen Legion Revenants. Messy combat combined with an unwieldy control system means it’s not fun to play. A boring and confusing story prevents you from getting invested in its characters. I don’t think it looks as good as previous games in the series. And its voice acting is unimpressive. I suppose it’s got a decent soundtrack? That’s about as complimentary as I can be. Ultimately, Fallen Legion Revenants is one of the worst games I’ve played in some time. And that’s not a nice thing to write as someone that enjoyed their time with Fallen Legion Flames of Rebellion
I find it odd when a sequel in a series does little to set itself apart from its predecessors and Fallen Legion Revenants especially perplexes me with its monotonous combat and minimal gameplay elements. Great artwork, though, even if Rowena looks like Soma Cruz.
Fallen Legion: Revenants is an improvement on its predecessor. With slick swordplay, a more fulfilling narrative, and excellent settings, this is one sequel that'll impress you immediately.
The combat system is solid and works well with the adventure-like sequences, even if their presentation isn’t the best. For fans of the previous game and those who like games with plenty of narrative avenues to take, I can easily recommend this game.
It’s just unfortunate that for every improvement Revenants has made, so comes a consequence which hinders it. Yes, battles now require more skill than button bashing, but the sheer amount of time spent slogging away hampered my enjoyment considerably. Driving the narrative by talking to people midway through battles is a welcome change but.it is instantly counteracted because a short window in which to make important plot decisions is simply not enough time. Too often you vote on a subject without having the full story, and the outcome isn’t what you would have aimed for.
Fallen Legion Revenants has some great ideas but they don’t all come together as well as they should. The battle system is deep but not friendly to newcomers. The political talking sections were a good idea but just didn’t seem to compliment the experience. Overall, it’s an original concept with some flaws. Worth a look if you want to try something different from the norm. But for a third entry in a series, it seems it should be a bit more refined at this point.
Fallen Legion Revenants feels like a game that actively fights itself. There’s a lot of potential here but it’s squandered by superficial ideas. Prolonging the combat with damage sponge bosses is a cheap way of doing it. Don’t get me wrong, I don’t mind when this is the case. It’s the tedium of the system as a whole that has me scratching my head. Sadly, none of the potential this franchise has was realized with this entry.
For me, Fallen Legion: Revenants is one of those restaurants that does fancy and experimental food and that has highly mixed reviews on TripAdvisor. Maybe the apple crumble flavoured pasta and peanut butter salad are doing something interesting, but by the time you finish you’re still hungry and just want some proper food so you stop by a Five Guys on the way home. It was certainly an experience. There’s some interesting stuff going on in there somewhere and I’m sure some people will get a lot out of it, but if you’re expecting to draw parallels to a game you’ve played before, you’re going to end up disappointed.
Fallen Legion Revenants is a fine, role-playing title for those looking for something to grind. A deviant from the traditional RPG, that hopes to present something unique within a split story that occurs simultaneously.
It’s nice to see a game trying new things, and Fallen Legion Revenants certainly does that, but the game’s actively hostile balancing takes away all of that goodwill.
Overall, Fallen Legion Revenants provides a bit of a mixed bag. Sure it has some improvements over the past titles, but it also feels like it took some steps backwards. The battle system has some nice dynamic movement added and the guard/parry mechanic isn't infuriating, but the system can get extremely overwhelming, especially for new players to the series. The story is told partially in loading screen info which is a little annoying, and the storyline felt a little awkwardly told, as you aren't really getting the whole picture in the beginning, but was still rather engaging. The adjustments that have been made to the Exemplars and how they work are really nice to see, and I was happy to note the old art style was kept. In the end, Fallen Legion Revenants feels like a bit of a missed chance. The story is too interspersed between occasionally drawn-out battles that the pacing gets messed up a bit, and the action wheel graphics felt like a weird and awkward contrast to the rest of the art style. As a whole, Fallen Legion Revenants didn't really do anything wrong, but given how long it's been since the previous titles, I can't say I'm not a little bit disappointed. Is ti worth the price? If you enjoy engaging battles filled with strategy and tactics, yes, I'd say so, but there is definitely room for improvements.
Fallen Legion Revenants has some merits, such as the soundtrack with its exciting moments and graphics with personality. The battle system, even though it has matured more in relation to its predecessor, is still not ideal due to some details that can compromise the experience. The combat is good, but the overloads and repetitiveness in the rhythm of the game made the experience boring and irritating.
Review in Portuguese | Read full review
Between its beautifully hand-drawn artwork, stellar voice acting, and unique battle system, it’s obvious to see that a lot of love went into making Fallen Legion Revenants, and that’s something that I like to see. While there are some unfortunate flaws that present themselves too readily for me to ignore, I still don’t think that that makes this a bad game. A niche game, yes, but not a bad one.
Between memorable characters, dialogue options that will make you seriously think, and intricate battle systems, Fallen Legion Revenants is a great start of the year for fans of JRPGs and single player experiences in general.