Fans of Armored Core should look past my concerns, and give the game a go. People who want to take the controls of a mech and shred a bunch of underpowered foes will have a good time. The general public should probably give it some extra thought.
While clearly a throwback, they put enough of their own spin on the various formulas they leveraged to make something that feels familiar but still unique. For fans of point-and-click games, Irony Curtain is a sure thing. For people inexperienced with the genre it's a friendly starting point.
Ultimately, even if everything else were great, and the combat system worked exactly like they wanted, the game would still feel unfair. And in a 100+ hour JRPG, that constant grinding unfairness will poison any joy a game can create. There are times where I enjoy playing it, but always know a kick in the teeth is lurking around the corner.
I wish I had more fun with the tower defense mode, but the fun the presentation provides helps smooth over these concerns. If you're looking for a laugh on your Switch, you're not going to find anything on Switch more willing to laugh at itself than Rock of Ages 2. In spite of some of my gameplay concerns, I recommend it.
However, I can't. I won't say there's no reason to play it; if you're a fan of giant robots with anime teens crying over the futility of war while killing hundreds in order to stop planetary-scale annihilation there's still something here. I just can't promise you're going to feel like it was the best use of your time.
However, too many negatives just leave you underwhelmed. Whether it's the lack of polish, the short playtime length, or the number of weird bugs that can leave you completely frustrated. As it is, there are too many good 2D platformers on Switch to recommend it unless you're playing it with someone who really finds the presentation speaks to them.
This means an additional two hours of rocketing between worlds, stomping about, and quicktime eventing through giant monsters. If avoiding damage to civilians had some material impact, or if Jettomero was ever in peril, or if the story had any fun bits, or if the boss fights took the form of anything other than QTEs then Jettomero might be worth a look. At best, it's a neat physics toy, watching our giant protector get knocked about by gravity and his tiny wards, but as a game it's lacking in substance to go with all this style.
A Case of Distrust is a really fun adventure game/visual novel. It has a solid, if telegraphed, mystery and a unique cast of characters. It succeeds in capturing Roaring Twenties San Francisco and the evolving social mores of the interwar period. Its style is captivating, and positively contributes to gameplay. This is a strong recommendation for anyone who loves a good murder mystery.
Broken Sword 5 delivers a competent point-and-click, with a cast of colorful characters, a rollicking-if-cheesy adventure, and solid puzzle design. Some minor issues with gameplay and puzzle design don't harm the game's quality too much, and in such an undeserved genre they're forgivable. The biggest issue with the game is that it is a bit too married to convention both in plot and gameplay. Broken Sword 5 won't stick with like classics of the point-and-click Golden Age, but it's still a solid adventure and I'll be keeping my eyes open for future (and past) travels of George and Nico.
The fact of the matter is neither is compelling nor are they offensively poor. Despite logging dozens of hours, I don't care about these characters nor do I feel like the battles have changed dramatically in a very long time. A fan of this genre would get some fun out of God Wars, and I would be lying if I said I didn't, but the fun to tedium ratio is just far too low. Instead, take a look at better examples of the genre, such as the two Disgaea games already on Switch.