While clearly a throwback, they put enough of their own spin on the various formulas they leveraged to make something that feels familiar but still unique. For fans of point-and-click games, Irony Curtain is a sure thing. For people inexperienced with the genre it's a friendly starting point.
Ultimately, even if everything else were great, and the combat system worked exactly like they wanted, the game would still feel unfair. And in a 100+ hour JRPG, that constant grinding unfairness will poison any joy a game can create. There are times where I enjoy playing it, but always know a kick in the teeth is lurking around the corner.
I wish I had more fun with the tower defense mode, but the fun the presentation provides helps smooth over these concerns. If you're looking for a laugh on your Switch, you're not going to find anything on Switch more willing to laugh at itself than Rock of Ages 2. In spite of some of my gameplay concerns, I recommend it.
However, I can't. I won't say there's no reason to play it; if you're a fan of giant robots with anime teens crying over the futility of war while killing hundreds in order to stop planetary-scale annihilation there's still something here. I just can't promise you're going to feel like it was the best use of your time.
However, too many negatives just leave you underwhelmed. Whether it's the lack of polish, the short playtime length, or the number of weird bugs that can leave you completely frustrated. As it is, there are too many good 2D platformers on Switch to recommend it unless you're playing it with someone who really finds the presentation speaks to them.
This means an additional two hours of rocketing between worlds, stomping about, and quicktime eventing through giant monsters. If avoiding damage to civilians had some material impact, or if Jettomero was ever in peril, or if the story had any fun bits, or if the boss fights took the form of anything other than QTEs then Jettomero might be worth a look. At best, it's a neat physics toy, watching our giant protector get knocked about by gravity and his tiny wards, but as a game it's lacking in substance to go with all this style.
A Case of Distrust is a really fun adventure game/visual novel. It has a solid, if telegraphed, mystery and a unique cast of characters. It succeeds in capturing Roaring Twenties San Francisco and the evolving social mores of the interwar period. Its style is captivating, and positively contributes to gameplay. This is a strong recommendation for anyone who loves a good murder mystery.
Broken Sword 5 delivers a competent point-and-click, with a cast of colorful characters, a rollicking-if-cheesy adventure, and solid puzzle design. Some minor issues with gameplay and puzzle design don't harm the game's quality too much, and in such an undeserved genre they're forgivable. The biggest issue with the game is that it is a bit too married to convention both in plot and gameplay. Broken Sword 5 won't stick with like classics of the point-and-click Golden Age, but it's still a solid adventure and I'll be keeping my eyes open for future (and past) travels of George and Nico.
The fact of the matter is neither is compelling nor are they offensively poor. Despite logging dozens of hours, I don't care about these characters nor do I feel like the battles have changed dramatically in a very long time. A fan of this genre would get some fun out of God Wars, and I would be lying if I said I didn't, but the fun to tedium ratio is just far too low. Instead, take a look at better examples of the genre, such as the two Disgaea games already on Switch.
However, the lack of checkpointing and overly long exploration segments are a one-two punch of frustration. Some floors of Deathflock HQ seem impenetrable and while the boss fights are the star of the show, even they aren't without problems. The concept isn't beyond saving, and it's still possible to have a good time, but too often Pato Box just left me incredibly frustrated.
undefined.With all that said, there isn't much to negatively impact my enjoyment of MUSYNX. The rough edges stand out mostly because the game can otherwise become an engrossing way to evaporate free time. Mileage may vary based on your ability to enjoy the game's music, but with its highly customizable difficulty and excellent representation of the tracks as note patterns, this game will welcome in anyone who can find themselves lost in the music.
There's nothing to recommend Defoliation. As a point-and-click adventure game, the lack of indicators for things that can be interacted with is especially annoying. As a puzzle game, many of the puzzles are both poorly constructed and afflicted by a defective translation. As a story the plot is nonsense. Play a Zero Escape game instead.
To be sure, some of this is my own incompetence - failing to notice the street signs that can be used to ricochet bullets. But much of it is the fault of the game - the eight-person ricochet off stop signs only hitting two of eight foes in a scene designed explicitly to tutorial that very feature. For that reason alone, I cannot recommend Milanoir. If you want to experience the story of a sadistic killer who's plans have gone bust, you're better off watching one of the game's inspirations, the 1973 film Almost Human. Just know it, and Milanoir, are not for the faint of heart.
It can gate progress, and occurrences are is so predictable that this should have been fixed. Fallen Legion is a fun, but flawed. If you have the patience to learn these systems on your own, and a willingness to put up with moments of “play by instinct alone,” this game is worth picking up.
However, buying enough stat boosts to really feel the impact takes a long time, and long runs that result in no meaningful progress frustrate. If you're looking for a solid, retro-influenced, first person shooter on Switch then this game is worth a look. Just be prepared to die and restart a lot.
It doesn't earn the credit it gets and instead just perpetuates a good idea that's been at the core of this franchise for two decades. This series needs a lot of work before the next entry; hopefully series' developer Gust will put in the work. If they do, I'll be there to play it myself.
Bad puzzles, repetitive combat, and poorly designed encounters are constant companions. I respect the desire and the work that must have gone into making this revival a reality. I just wish the product would have been better for long-suffering fans.