For people who like their puzzles just a little bit different and their pixel art filled with severed limbs Red Ronin is an absolute must.
It’s okay that Red Ronin doesn’t feature a killer story, because the actual gameplay does exactly what it needs to, and it does it well. Will it be a memorable game? Probably not. But this kind of puzzle games scratches a particular itch and provides a enjoyable way to pass the time. It is only a shame that this isn’t a mobile game, where it would probably find a bigger audience.
Red Ronin might not be the turn-based tactical game that its main menu implies, but it is a great puzzle game with a popping soundtrack, nice visual effects, and stellar level design. The real-time elements are really interesting and unique, even if it introduces them with all gentleness of a rampaging rhino. If the technical issues can be fixed, Red Ronin could certainly take a seat atop its throne of blood.
Red Ronin surprises with its creative puzzles. The main mechanics are simple to understand, but special abilities and a good variety of dangers make the stages complex and interesting. It is stylish and fun to go out and cut everything on the swordsman's shoes, however some points are annoying, such as constant presence of trial and error and peaks of difficulty. In the end, Red Ronin is a good agile puzzle option with good ideas.
Review in Portuguese | Read full review
A satisfying reimagining of the classic ice-block puzzle with ninja and a revenge narrative, Red Ronin adds a slew of interesting takes on a formula thought exhausted. It’s tightly designed and demands your concentration. Revenge is a dish best served ice cold.