Smelter Reviews
Smelter is an average title. The side-scrolling action is rather well done and, taken on its own, makes for a strong platformer. The strategy portions lack depth, and when combined with your overall weak state, it makes the experience a bit of a slog. The title is ambitious, and those willing to forgive the strategy portion should check it out.
The RTS layer is limited and repetitive, but the platforming levels are well-designed and challenging.
This game has the makings of something really great. The art and sprite work is outstanding. Wildly inconsistent difficulty jumps, frustratingly long bosses, fights, check point lengths and cheap deaths all ruin what absolutely would have been a title much higher rated. The majority of the experience is fun, with a good difficulty level, but inevitably there will be these randomly, absolutely killer, difficulty walls, which ruin how good it was going up to that point.
Smelter's opening cutscene got me very pumped for what was to follow, but what did follow left me despondent. I'd been set up and felt ready for an awesome 16-bit experience that, thanks to its promised smelting of genres, would feel genuinely fresh. The game that followed wasn't fresh, it was past its sell by date and starting to smell like feet.
The side scrolling side of Smelter has a lot going for it. It has a welcome execution that doesn't demand much effort and doesn't bog you down with much, even if it is overly simplistic. The tower defense side of Smelter contradicts this simplicity, however. Bad control choices coupled with halfhearted explanations makes it a hard sell for the entire package. Smelter has something unique, but that's nowhere near enough to warrant your time.