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64 / 100
Sep 23, 2014

Buttressed effectively but the foundations need work.

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6 / 10
Sep 30, 2014

Stronghold Crusader 2 brings smart army strategy, but squanders its most interesting asset: the castle.

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Sep 22, 2014

Firefly Studios hasn't quite made a new classic RTS game here, but they were extremely close.

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7 / 10.0
Oct 9, 2014

Overall, Stronghold: Crusader 2 does a lot of things well. Managing the economy is important, but it doesn't need to be constantly managed (although you do need to take the right resource path in order to succeed). Combat is the traditional RTS "smash into each other experience" but it works well (despite the questionable unit AI), and building your castle is incredibly pleasing despite the dodgy interaction with terrain. Irritating moments such as the enemy Lord fights and generally high difficulty detract significantly from the game, but it's still an enjoyable romp for any RTS fan.

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8.8 / 10.0
Sep 23, 2014

Does a good job walking the thin line between economy-sim and RTS.  Gives a good "build it and then knock it down" feeling with varied and colorful units.

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8.7 / 10.0
Sep 22, 2014

For old, war-tested Stronghold players Crusader 2 is a triumphant evolution of the game that they've held dear for the last twelve years. For the rest of us though, there is perhaps no better time to see what all the fuss is about.

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7 / 10.0
Oct 2, 2014

If you've ever played other RTS series like Age of Empires or Command and Conquer, you're going to slide right into Stronghold Crusader 2 with ease.

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4 / 10.0
Oct 9, 2014

The game is an anachronism, proving that transposing ideas from the past (without thinking critically about how they should be represented in the present) doesn't always work.

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2.5 / 5.0
Oct 1, 2014

A game with the mechanics of both Total War and Sim City can be good, but Stronghold hasn't executed the core mechanics of either well enough to fit the bill. Taking the magic out of an often-fantasy-filled era is not the true crime here; it's that Stronghold fails to improve upon the formula of its previous titles.

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7 / 10.0
Sep 30, 2014

Perhaps the point is to highlight the futility of foreign conflicts that fuel endless generations of inter-religious strife. And if they do introduce a 'baby/village idiot' difficulty level in a later patch, I might revisit. Otherwise, the only crusade I'm going to sign up for will be the one against fixed save points in PC FPSes.

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7 / 10.0
Sep 26, 2014

With all of it's AI and UI flaws the game is still extremely difficult and requires considerable mental dexterity along with repeated attempts to truly master and it's a definite pickup for anyone looking for a challenge.

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Unscored
Sep 27, 2014

Ultimately the game is a satisfactory addition to the RTS genre, but the slow paced growth and underwhelming improvements over the original game leaves me reluctant to recommend it to anyone other than hardcore fans of the series and genre.

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