Top Critic Average
Developer: Studio HG
Publishers: Studio HG, CREST
Genres: RPG, Action, Roguelike
I can't pretend like I didn't have any fun with Metallic Child and honestly I should probably give it more credit for getting me to play it to its conclusion, even though I usually skip games of this genre. But it has a repetitive nature, game breaking bugs, and heavy handed poorly paced story.
Metallic Child delivers a compelling, dialogue-packed and seemingly fully-voiced quasi-roguelite anime adventure with quite some aplomb, and is certainly an impressive achievement from apparent solo dev Studio HG. The price is right and it's only some issues with repetitive gameplay that bring the title down a little. There's plenty to see and do and a meaty adventure to get stuck into, with "achievements" to unlock and permanent incremental upgrades to purchase with dropped currency as you smash your enemies to pieces. An impressive debut that's very clearly made by someone who understands how important feedback is to a game like this; it's a slick, exciting robot-smashing fest for your Switch.
Despite the repetitiveness of the various stages, Metallic Child is a fun action-filled story, highlighted by unique gameplay. If rogue-lite games are one of your favorite genres, it’d be a sin not to give Metallic Child a go. Actually, even if rogue-lite games aren’t your typical cup of tea, it’s still worth a go.
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[Metallic Child] Official Trailer (EN/JP/KR)