Metallic Child
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Critics Recommend
Critic Reviews for Metallic Child
Metallic Child delivers a compelling, dialogue-packed and seemingly fully-voiced quasi-roguelite anime adventure with quite some aplomb, and is certainly an impressive achievement from apparent solo dev Studio HG. The price is right and it's only some issues with repetitive gameplay that bring the title down a little. There's plenty to see and do and a meaty adventure to get stuck into, with "achievements" to unlock and permanent incremental upgrades to purchase with dropped currency as you smash your enemies to pieces. An impressive debut that's very clearly made by someone who understands how important feedback is to a game like this; it's a slick, exciting robot-smashing fest for your Switch.
I can't pretend like I didn't have any fun with Metallic Child and honestly I should probably give it more credit for getting me to play it to its conclusion, even though I usually skip games of this genre. But it has a repetitive nature, game breaking bugs, and heavy handed poorly paced story.
Metallic Child is a wild anime dungeon crawler wrapped in a few roguelike mechanics. Though its levels can run a bit long and its combat grow repetitive, a friendly difficulty makes bashing robot masters and their ilk a joy.
Despite the repetitiveness of the various stages, Metallic Child is a fun action-filled story, highlighted by unique gameplay. If rogue-lite games are one of your favorite genres, it’d be a sin not to give Metallic Child a go. Actually, even if rogue-lite games aren’t your typical cup of tea, it’s still worth a go.
I am very glad I decided to review Metallic Child. I had so much fun exploring each level and watching Rona’s story unfold. The combat here is easy to get into, and has enough depth that advanced players have plenty to dig into as well. The bosses were all unique and a lot of fun to challenge, and the little extras they threw in here were a great bonus. Things like Rona’s customizations that give her starter weapons or perks, a ton of unlockable messages that build the world, and even some awesome fan art to unlock. It took me around 10 hours to complete the main story, but I could easily spend another 10 obtaining everything and doing post-game challenges. This game is well worth the asking price of $24.99. I would recommend this to anyone that enjoys a good action game, or a cute android protagonist. You won’t be disappointed if you pick this one up.
The combat doesn’t get old thanks to the mini-core system and cool weapons. The writing is genuinely heartfelt with fantastic localization, and there’s even unlockable fan art. And, again, the visual and audio presentation is fantastic, with great user interface design. There’s plenty of replay value in unlocking new items and improving scores, and uncovering the story is fun.
Metallic Child is a rogue-lite with a grand narrative of saving Earth through some truly addicting action systems. The fast-moving structure of dungeon exploration is complemented by engaging combat mechanics and ever-changing challenges. The challenge becomes easier to manage in the later hours. Still, the repetitive gameloop weighs on the experience if you aren’t in the mood for lengthy dialogue and cheesing your way through encounters using the same combos.
Considering that it is a one-man development, it is a fairly well-made game. Don't judge it by its cute graphics. It well mixed two different style-Hack and Slash/Roguelite in gameplay, and showed off deep, challenging combat experience. Especially all the bosses had their own characteristics that you may feel it smell like Megaman series at all. However, it's a shame that its stage design and process is monotonous.
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