Metallic Child Reviews
I can't pretend like I didn't have any fun with Metallic Child and honestly I should probably give it more credit for getting me to play it to its conclusion, even though I usually skip games of this genre. But it has a repetitive nature, game breaking bugs, and heavy handed poorly paced story.
Metallic Child delivers a compelling, dialogue-packed and seemingly fully-voiced quasi-roguelite anime adventure with quite some aplomb, and is certainly an impressive achievement from apparent solo dev Studio HG. The price is right and it's only some issues with repetitive gameplay that bring the title down a little. There's plenty to see and do and a meaty adventure to get stuck into, with "achievements" to unlock and permanent incremental upgrades to purchase with dropped currency as you smash your enemies to pieces. An impressive debut that's very clearly made by someone who understands how important feedback is to a game like this; it's a slick, exciting robot-smashing fest for your Switch.
Metallic Child is a wild anime dungeon crawler wrapped in a few roguelike mechanics. Though its levels can run a bit long and its combat grow repetitive, a friendly difficulty makes bashing robot masters and their ilk a joy.
Despite the repetitiveness of the various stages, Metallic Child is a fun action-filled story, highlighted by unique gameplay. If rogue-lite games are one of your favorite genres, it’d be a sin not to give Metallic Child a go. Actually, even if rogue-lite games aren’t your typical cup of tea, it’s still worth a go.
Metallic Child looks great, sounds great and most importantly feels great to play. It’s a satisfying game that runs super-smoothly and slickly on both Nintendo Switch and PC, and with its compelling combination of relatively short individual play sessions and its absolute mountain of challenges to overcome, this is absolutely a game you should have in your collection. So if you’ve passed on it up until now, I urge you — give it a go, ’cause Studio HG are clearly immensely talented, and their work deserves to go recognised!
All in all, this was a thoroughly pleasant surprise to see appear on Steam and Switch — and a great investment for those looking for their latest fix of hack-and-slash action roguelike fun. There’s even a demo available on Steam (though not Switch, sadly) if you’re not convinced by my enthusiasm, so give it a go for yourself and see what you reckon.
Move over, Mega Man. Roguelite Rona is the new champion to keep an eye on.
Metallic Child is one of this year's welcome surprises. With a fun combat system, immersive storytelling and an impressive visual presentation, fans of action and roguelite mechanics will find lots of fun. Even the occasional setbacks aren't enough to detract from the shine of this adventure, which proves to be a consistent addition to Switch's already plentiful library of independent games.
Review in Portuguese | Read full review
METALLIC CHILD is a title with a very interesting alien rebellion, it combines this good narrative with good combat mechanics and a great technical section. It is a pity that the set of combos is very limited and the control is quite rough at times, making combat difficult but that quality / price is a more than recommended title for lovers of the genre.
Review in Spanish | Read full review
It’s a fun and challenging game full of heart and creativity. The game is well worth the price of admission and has plenty to keep you coming back for more. If you’re a fan of rogue-likes and want something new to spend some time with, I’d check METALLIC CHILD out.
Metallic Child is a game with dynamic, fun and extremely challenging action. The roguelike elements greatly enhance the title, making each playthrough unique. Besides that, the story is an emotional affair and fulfills its role to entice the player and guide them through the adventure. However, the lack of weapon variety goes against the title's diversity, and this is what I consider its main issue. Despite that, this is an excellent game, filled with action, charm and fun. With a few fixes, it has everything to become even better.
Review in Portuguese | Read full review
Considering that it is a one-man development, it is a fairly well-made game. Don't judge it by its cute graphics. It well mixed two different style-Hack and Slash/Roguelite in gameplay, and showed off deep, challenging combat experience. Especially all the bosses had their own characteristics that you may feel it smell like Megaman series at all. However, it's a shame that its stage design and process is monotonous.
Review in Korean | Read full review
The combat doesn’t get old thanks to the mini-core system and cool weapons. The writing is genuinely heartfelt with fantastic localization, and there’s even unlockable fan art. And, again, the visual and audio presentation is fantastic, with great user interface design. There’s plenty of replay value in unlocking new items and improving scores, and uncovering the story is fun.
I am very glad I decided to review Metallic Child. I had so much fun exploring each level and watching Rona’s story unfold. The combat here is easy to get into, and has enough depth that advanced players have plenty to dig into as well. The bosses were all unique and a lot of fun to challenge, and the little extras they threw in here were a great bonus. Things like Rona’s customizations that give her starter weapons or perks, a ton of unlockable messages that build the world, and even some awesome fan art to unlock. It took me around 10 hours to complete the main story, but I could easily spend another 10 obtaining everything and doing post-game challenges. This game is well worth the asking price of $24.99. I would recommend this to anyone that enjoys a good action game, or a cute android protagonist. You won’t be disappointed if you pick this one up.
Metallic Child is a rogue-lite with a grand narrative of saving Earth through some truly addicting action systems. The fast-moving structure of dungeon exploration is complemented by engaging combat mechanics and ever-changing challenges. The challenge becomes easier to manage in the later hours. Still, the repetitive gameloop weighs on the experience if you aren’t in the mood for lengthy dialogue and cheesing your way through encounters using the same combos.