Rogue Lords Reviews
Overall, Rogue Lords has some really nice aspects to it. The experience system feels reasonable for unlocking characters and skills, and there a lot of really interesting takes on the old roguelike formula. That being the case, good lord the difficulty is all over the place. I can’t say “expect a challenge”, because you might not get one, and I can’t say “it’s easy”, because then you get rolled over like a soft pastry. If you really like roguelikes, and don’t mind the potential for a little extra punishment, you’ll probably be right at home here, but barring a balancing patch, newcomers may be pushed away. Rather forcibly.
Rogue Lords takes some of the most entertaining elements from Slay the Spire and adds its own macabre twist in order to create something that is equally derivative and unique. This is not a roguelike that will please everyone, since its difficulty curve is off the charts, but there’s a lot to like in here, from the horror themes and surprisingly captivating story to the sense of accomplishment when you manage to finish a run with a souped up squad.
Rogue Lords is a roguelike that stands out with its unique ideas. Matches feature a good mix of activities and the battle has many strategic nuances and possibilities. The most notable element is Devil Mode, which allows the alteration of multiple game aspects, such as enemies' life points and the result of events. Demon powers may seem like cheats, but its good implementation makes it a valuable asset that must be used wisely to achieve victory. Despite its creativity, the game still has some issues that need to be fixed, such as the unbalanced difficulty, really long matches, and the feeling of repetition. At least, its elaborated gothic ambience and excellent voice-acting help minimize the issues. In the end, Rogue Lords is a great representative of its genre and has everything to become even better after a few patches.
Review in Portuguese | Read full review
While charming in its use of gothic horror themes and tropes, Rogue Lords barely does enough to stand out from previous turn-based dungeon crawlers.