Mothmen 1966 Reviews
Mothmen 1966 takes a familiar genre and adds a unique style to create an unforgettable work of horror. It’s a visual novel inspired by classic horror and pulps of the 60s but it does it so well. Making you shiver as the words appear on the screen and questioning your choices as your progress.
This might be a piece that’s worth picking up immediately, or it might be worth waiting to see if LCB Game Studio decides to do an anthology release later on down the line. Mothmen 1966 is a brilliantly bold stab at artistic game design, and I think that it wildly succeeds. It’s by no means a perfect game, but it is entertainment, and there’s nothing wrong with being entertained for a while. If you really want to, dive in, unlock all the achievements and do your thing, or just do what the rest of us do: forget about the world around us for a while, travel back to 1966, and see what happens when the stars dance and the demons come out.
It’s definitely not the best story you will read, but I always find the journey through visual novel games to be the best part of the genre. At a brief 2 hours or less of gameplay, it won’t be a major time sink. Just jump into the forest and let the Mothmen converge!
If you enjoy pulp horror, you’ll have a lot of fun with Mothmen 1966. I certainly did. It’s a sharp, well-crafted package that nails the style and aesthetic. Mothmen 1966 doesn’t have a lot of depth or nuance, which may not be to everyone’s taste, but this is very much an intentional choice. And if you’re unfamiliar with pulp, Mothmen 1966 is short and accessible: a great introduction that’s worth giving a shot.