Mothmen 1966 Reviews
An eerie journey back to the days when all games were a bit eerie anyway.
It's not a game for everyone, but if you want myths and enjoyable dialogue fuelling your soul this Summer, Mothmen 1966 can be that experience for you.
A straightforward recreation of 1980s computer adventure games through the lens of pulp fiction. Mothmen 1966 is a brief, but enchanting, paranormal experience that has real love for all aspects of its fusion.
Mothmen 1966 is a gripping story of how three characters react when thrust into contact with the paranormal. Fast-paced and featuring fleshed-out characters, the story only falters as it nears its action-packed ending. The retro aesthetic oozes charm and helps elevate the story, while the simple puzzles and gaming sections allow players to take a break from reading to become active participants in the story. At only two hours long, Mothmen 1966 is a no-brainer for those interested in the paranormal.
Mothmen 1966 manages to blend a creepy yet oh-so-fun tale into the visual novel formula, with a sprinkle of choose-your-own-adventure and puzzles to create a retro story that I had a really, really fun time with. Despite the clunky controls in the puzzle sections, Mothman 1966 has more than enough to entertain you in its bitesize narrative – I only wish there was more! Thankfully, LGB Game Studios has announced Varney Lake coming later this year. Sign me up!
A horror narrative with stunning pixel art visuals, Mothmen 1966 tells a wild story albeit with some lackluster puzzles and frustrating text-based menus
Mothmen 1966 is ultimately a terrific little horror game, reminding us that the genre can be more than first-person jumpscare factories. As the first episode of the 3-part first volume of Pixel Pulps, the adventures of Holt, Victoria, and Lee provide a terrific first impression of what will hopefully be a memorable series. The brief interactive interludes do not hold up to the polish of the writing, soundscapes, and graphics of Mothmen 1966, but LCD Game Studio have a chance to update those mechanics when the next episode, Varney Lake, comes out later this year.
Mothmen 1966 is a welcome first entry to the 'Pixel Pulp' series of interactive retro adventures, telling a quality story about the Leonid Meteor Shower of 1966 and the strange events that surrounded it. Unfortunately the gameplay fails to be anywhere near as interesting, but the package is not without its charm.
Mothmen 1966 is a haunting outing that, with the exception of one awkward line, uses quality writing rather than jump scares to keep you on edge. Yes, you’ll get a little extra out of it if you’ve an appreciation for cryptozoology or astrology, but that’s by no means compulsory. It’s entertaining and unsettling in equal measure and if, as its developers suggest, it’s the first of many, we look forward to seeing where LCB takes the series next.
Mothmen 1966 is a creepy and atmospheric visual novel that nails the computer graphics style of the 1980s. It has great writing, interesting characters, and breaks up the reading with some timely puzzles. It is on the short side though and there isn’t much reason to replay it once you’ve reached the end so those seeking a longer visual novel experience won’t find it here. For those who are fine with getting their creepy story fill in an hour or two and getting out this one should be right up your alley.
The issue is that this is not enough to get around a general clunky feeling to gameplay and a story that doesn't feel all that unique or memorable in the end. If you enjoy a slower paced, more text-based approach to horror, or just want to feel some nostalgia for DOS era games, it may be worth giving Mothmen 1966 a look. However, without these very specific desires, I find myself struggling to enthusiastically recommend it to anybody else.
Mothmen 1966 brings us closer to the past by portraying the architecture of old computers and bringing the pulp genre to life. The sci-fi story grabs you from the start if you are willing to give in and ignore the lack of interaction.
Review in Spanish | Read full review
Mothmen 1966 is a solid, albeit short (though there’s nothing wrong with that) game that successfully combines pulp fiction and video games. The next game in the series, set at a summer camp, is already planned; and I’m already counting the days until I can get my hands on it too.
Mothmen 1966 is a unique-looking and suspenseful visual novel that lets the players make decisions that will affect the story's outcome and what will happen to this cast of characters.
By far the game’s greatest strength is the retro-inspired visuals that uses bright neon colors, leaning heavily on shades of green that callback to the Sci-Fi comics and movie covers from the 60s. If this had been released during the NES era, it probably would be known as being the best-looking NES game in existence.
If you've got a love for storytelling, retro graphics (in this case VERY retro, complete with a very limited color scheme), and some elements of intrigue that would feel at home in an X-Files adventure you may get a kick out of Mothmen 1966...
Mothmen 1966 is a valiant first effort from LCB Studio, and it certainly scores highly on presentation, but clunky writing and those awful interactive sequences derail what was, on the face of it, a promising adventure.
With assured writing and gorgeous pixel art visuals, Mothmen 1966 is a compelling start to the Pixel Pulp series. A few clunky puzzle elements are the only blemish on a fast paced and engrossing story that helps pass two hours in the blink of an eye.
Mothmen 1966 brought me back to a different time in my life. When I was a young girl, I used to pour an ungodly amount of time into ‘Give Yourself Goosebumps’, R.L. Stine’s horrific (heh) take on the Choose-Your-Own-Adventure genre. Not just with the series but even with the individual books themselves. I was not finished with a book until I had soaked up every possible scare, from front to back.
Mothmen 1966 is one of those games where it’s really hard to find anything concretely wrong with it. Really my only complaints are that the game feels perhaps too short (which is a selfish complaint, let’s be honest), and that maybe the narrative could have branched a bit more with the choices you made. Still, overall, these are pretty minor complaints. Mothmen 1966 is a game that truly lives up to its own advertising and hype, providing a unique pixelated pulp-fiction approach to the visual novel formula, while focusing on a delightfully creepy, bizarre bit of American folklore. If this is the first in the series, I can’t wait for more.