Mothmen 1966 Reviews
An eerie journey back to the days when all games were a bit eerie anyway.
It's not a game for everyone, but if you want myths and enjoyable dialogue fuelling your soul this Summer, Mothmen 1966 can be that experience for you.
Mothmen 1966 is a gripping story of how three characters react when thrust into contact with the paranormal. Fast-paced and featuring fleshed-out characters, the story only falters as it nears its action-packed ending. The retro aesthetic oozes charm and helps elevate the story, while the simple puzzles and gaming sections allow players to take a break from reading to become active participants in the story. At only two hours long, Mothmen 1966 is a no-brainer for those interested in the paranormal.
A straightforward recreation of 1980s computer adventure games through the lens of pulp fiction. Mothmen 1966 is a brief, but enchanting, paranormal experience that has real love for all aspects of its fusion.
Mothmen 1966 manages to blend a creepy yet oh-so-fun tale into the visual novel formula, with a sprinkle of choose-your-own-adventure and puzzles to create a retro story that I had a really, really fun time with. Despite the clunky controls in the puzzle sections, Mothman 1966 has more than enough to entertain you in its bitesize narrative – I only wish there was more! Thankfully, LGB Game Studios has announced Varney Lake coming later this year. Sign me up!
A horror narrative with stunning pixel art visuals, Mothmen 1966 tells a wild story albeit with some lackluster puzzles and frustrating text-based menus
Mothmen 1966 is a creepy and atmospheric visual novel that nails the computer graphics style of the 1980s. It has great writing, interesting characters, and breaks up the reading with some timely puzzles. It is on the short side though and there isn’t much reason to replay it once you’ve reached the end so those seeking a longer visual novel experience won’t find it here. For those who are fine with getting their creepy story fill in an hour or two and getting out this one should be right up your alley.
The issue is that this is not enough to get around a general clunky feeling to gameplay and a story that doesn't feel all that unique or memorable in the end. If you enjoy a slower paced, more text-based approach to horror, or just want to feel some nostalgia for DOS era games, it may be worth giving Mothmen 1966 a look. However, without these very specific desires, I find myself struggling to enthusiastically recommend it to anybody else.
Mothmen 1966 brings us closer to the past by portraying the architecture of old computers and bringing the pulp genre to life. The sci-fi story grabs you from the start if you are willing to give in and ignore the lack of interaction.
Review in Spanish | Read full review
Mothmen 1966 is a solid, albeit short (though there’s nothing wrong with that) game that successfully combines pulp fiction and video games. The next game in the series, set at a summer camp, is already planned; and I’m already counting the days until I can get my hands on it too.
Mothmen 1966 is a unique-looking and suspenseful visual novel that lets the players make decisions that will affect the story's outcome and what will happen to this cast of characters.
Mothmen 1966 is a haunting outing that, with the exception of one awkward line, uses quality writing rather than jump scares to keep you on edge. Yes, you’ll get a little extra out of it if you’ve an appreciation for cryptozoology or astrology, but that’s by no means compulsory. It’s entertaining and unsettling in equal measure and if, as its developers suggest, it’s the first of many, we look forward to seeing where LCB takes the series next.
Mothmen 1966 takes a familiar genre and adds a unique style to create an unforgettable work of horror. It’s a visual novel inspired by classic horror and pulps of the 60s but it does it so well. Making you shiver as the words appear on the screen and questioning your choices as your progress.
Mothmen 1966 is a welcome first entry to the 'Pixel Pulp' series of interactive retro adventures, telling a quality story about the Leonid Meteor Shower of 1966 and the strange events that surrounded it. Unfortunately the gameplay fails to be anywhere near as interesting, but the package is not without its charm.
This might be a piece that’s worth picking up immediately, or it might be worth waiting to see if LCB Game Studio decides to do an anthology release later on down the line. Mothmen 1966 is a brilliantly bold stab at artistic game design, and I think that it wildly succeeds. It’s by no means a perfect game, but it is entertainment, and there’s nothing wrong with being entertained for a while. If you really want to, dive in, unlock all the achievements and do your thing, or just do what the rest of us do: forget about the world around us for a while, travel back to 1966, and see what happens when the stars dance and the demons come out.
It’s definitely not the best story you will read, but I always find the journey through visual novel games to be the best part of the genre. At a brief 2 hours or less of gameplay, it won’t be a major time sink. Just jump into the forest and let the Mothmen converge!
If you enjoy pulp horror, you’ll have a lot of fun with Mothmen 1966. I certainly did. It’s a sharp, well-crafted package that nails the style and aesthetic. Mothmen 1966 doesn’t have a lot of depth or nuance, which may not be to everyone’s taste, but this is very much an intentional choice. And if you’re unfamiliar with pulp, Mothmen 1966 is short and accessible: a great introduction that’s worth giving a shot.